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M36 Jackson vs Firefly

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4 Sep 2015, 23:51 PM
#1
avatar of Kothre

Posts: 431

From experience, it seems like the Jackson is better at dealing damage while the Firefly is a little tankier while also having Tulip rockets, but I'd love to get specifics. Does anyone know how these units compare stat-wise? I'd love to see a side by side comparison of stats like damage, penetration, acceleration, reload speed, turret rotation speed, etc.
5 Sep 2015, 00:25 AM
#2
avatar of ThoseDeafMutes

Posts: 1026

I think the FF does more damage per shot, actually. But it has a horrific reload rate and turret rotation.

In the alpha I suggested tweaking them so they were complementary, with Jackson being lower pen, higher damage, and Firefly doing normal damage (160) but having very high pen.
5 Sep 2015, 00:31 AM
#3
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

FF has 200 damage and 10 second reload. Due to its terrible turret rotation and reload, it is the lowest dps unit in the game for anti-tank. However, if you add in the rockets, it becomes the highest alpha strike at bar none.

Its a pretty silly design, because it makes in a giant munitions sink and fairly pointless at anything else.
5 Sep 2015, 00:50 AM
#4
avatar of Kothre

Posts: 431

I just tested these two units in a custom match, and they both repeatedly did the exact same amount of damage to a Panzer IV. Seems to me like the Jackson is better because of the HVAP shells and the faster fire rate. >.>
5 Sep 2015, 00:52 AM
#5
avatar of Firesparks

Posts: 1930

FF has 200 damage and 10 second reload. Due to its terrible turret rotation and reload, it is the lowest dps unit in the game for anti-tank. However, if you add in the rockets, it becomes the highest alpha strike at bar none.

Its a pretty silly design, because it makes in a giant munitions sink and fairly pointless at anything else.

actually the panther and the firefly are tied for the lowest dps unit in the game. I think the panther is a tiny bit better but not enough to make a difference.

I think the base unit itself is good if overpriced, but the tulips upgrade is overpowered.
5 Sep 2015, 00:52 AM
#6
avatar of F1sh

Posts: 521

Would be nice if the Firefly got a faster fire rate. A lot of tanks get away because it couldn't reload fast enough.
5 Sep 2015, 00:54 AM
#7
avatar of Cabreza

Posts: 656

One major advantage the Firefly has over the Jackson is that it can self spot with the tank commander upgrade. You pretty much always get the first shot in.
5 Sep 2015, 00:59 AM
#8
avatar of Jadame!

Posts: 1122

Jackson is glass cannon

Firefly is glass nucler bomb if you manage to land rockets.
5 Sep 2015, 01:00 AM
#9
avatar of Rollo

Posts: 738

Jackson reloads in almost half the time (5.2 vs 10 seconds) and does 240 damage with AP rounds that also buff its pen and accuracy.

It's also cheaper than the firefly, has better mobility, turret rotation and vehicle crews/super glue.

Back in the alpha the firefly used to have pretty good armour and a 6 second reload, also the rockets could target infantry and decrew paks. relic in all their wise wisdom nerfed all three rather than just the tulips which were really the only problem (it still used to lose 1vs1 vs a panther).

Now brits have a decent but massively overpriced TD that dies to a single puma or StuG. Hell I saw a replay earlier of a guy circle strafing a firefly WITH his tiger :snfPeter:
5 Sep 2015, 01:38 AM
#10
avatar of GuardsmanWaffle

Posts: 27

Is the FF more accurate than the M36? It seems like it is with the high velocity gun.
5 Sep 2015, 01:58 AM
#11
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
It gets insane dmg at vet 3
5 Sep 2015, 02:06 AM
#12
avatar of broodwarjc

Posts: 824

A Firefly backing a Churchill is a pretty mean combo, much better than a Jackson backing a Sherman :foreveralone:.
5 Sep 2015, 02:48 AM
#13
avatar of Flying Dustbin

Posts: 270 | Subs: 1

A Firefly backing a Churchill is a pretty mean combo, much better than a Jackson backing a Sherman :foreveralone:.


Try adding a command vehicle into the mix. All you have to do is plop down a command universal carrier next to the firefly and it will effectively double the Firefly's rate of fire, making that 10second fire rate much better.
5 Sep 2015, 08:05 AM
#14
avatar of UGBEAR

Posts: 954

Firefly need a rate of fire buff, but reduce/remove the tulip rocket......the rocket is a game breaker
5 Sep 2015, 08:59 AM
#15
avatar of Katitof

Posts: 17892 | Subs: 8


actually the panther and the firefly are tied for the lowest dps unit in the game. I think the panther is a tiny bit better but not enough to make a difference.

I think the base unit itself is good if overpriced, but the tulips upgrade is overpowered.


But panther is fast and durable, while its MGs and pintle provide okayish AI performance.

FF is exclusively AT slow, soft block.
5 Sep 2015, 09:46 AM
#16
avatar of Omega_Warrior

Posts: 2561

They need to buff it's RoF and tone down the damage of the tulips. A unit shouldn't need a ability to stay relevant. This is T-34 ram all over again.
5 Sep 2015, 09:51 AM
#17
avatar of l4hti

Posts: 476

Firefly is the most retarded unit ever, because it´s shitty reload time and retarded burst damage from rockets. Id like to see firefly reworked like this:

-Reduce reload time
-Tulip rockets are now free to fire, but their performance is nerfed. Now rockets would deal much less damage and would match two sherman HE shells or something like that in terms of performance.
5 Sep 2015, 10:07 AM
#18
avatar of Iron Emperor

Posts: 1653

Haven't faved any ftulips yet, so can't talk about that. But my panther could easily take on 2 FF's because of it's high speed
5 Sep 2015, 14:05 PM
#19
avatar of Chocoboknight88

Posts: 393

Why not make the Tulip do lower damage but have higher Critical Rates? Like Stunning, destroying Main Gun, Damage Engine... Basically the things a snare would do.
5 Sep 2015, 22:07 PM
#20
avatar of MoBo111

Posts: 150

Haven't faved any ftulips yet, so can't talk about that. But my panther could easily take on 2 FF's because of it's high speed



Well if the tulips hit and the firefly hits too, you can easily take down an ostwind in 3-5 seconds without the enemy able to do something about it.
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