and to setting wire too much time spend.
Do not you think so?
Why Tanktrap removed in COH2??
10 Jun 2013, 00:19 AM
#1

Posts: 144
10 Jun 2013, 00:28 AM
#2
Posts: 1944 | Subs: 2
Most tank traps were used as barbed wire that was immune to wire cutters, I don't miss it tbh. Also both factions have access to non doctrinal AT mines, why the hell do you need it?
10 Jun 2013, 00:41 AM
#3
Posts: 783 | Subs: 3
Seriously? Tank traps were free, mines cost munitions. In fact given the current meta some tank traps would be a good way to balance the t34 spam.
10 Jun 2013, 00:43 AM
#4
Posts: 2807 | Subs: 6
Tank traps are blocking way for tanks while mines are destroying engines?
and mines cost muni, while tantraps are free
IMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
and mines cost muni, while tantraps are freeIMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
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