and to setting wire too much time spend.
Do not you think so?
Why Tanktrap removed in COH2??
10 Jun 2013, 00:19 AM
#1
Posts: 144
10 Jun 2013, 00:28 AM
#2
Posts: 1944 | Subs: 2
Most tank traps were used as barbed wire that was immune to wire cutters, I don't miss it tbh. Also both factions have access to non doctrinal AT mines, why the hell do you need it?
10 Jun 2013, 00:41 AM
#3
Posts: 783 | Subs: 3
Seriously? Tank traps were free, mines cost munitions. In fact given the current meta some tank traps would be a good way to balance the t34 spam.
10 Jun 2013, 00:43 AM
#4
Posts: 2807 | Subs: 6
Tank traps are blocking way for tanks while mines are destroying engines? and mines cost muni, while tantraps are free
IMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
IMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
44 | |||||
23 | |||||
8 | |||||
7 | |||||
1 | |||||
574 | |||||
73 | |||||
7 | |||||
5 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.279110.717+17
- 2.422.955+12
- 3.29647.863+2
- 4.399200.666+8
- 5.179100.642-1
- 6.20387.700-1
- 7.212115.648+17
- 8.971570.630-4
- 9.459212.684+2
- 10.13589.603-1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
801