and to setting wire too much time spend.
Do not you think so?
Why Tanktrap removed in COH2??
10 Jun 2013, 00:19 AM
#1

Posts: 144
10 Jun 2013, 00:28 AM
#2

Posts: 1944 | Subs: 2
Most tank traps were used as barbed wire that was immune to wire cutters, I don't miss it tbh. Also both factions have access to non doctrinal AT mines, why the hell do you need it?
10 Jun 2013, 00:41 AM
#3

Posts: 783 | Subs: 3
Seriously? Tank traps were free, mines cost munitions. In fact given the current meta some tank traps would be a good way to balance the t34 spam.
10 Jun 2013, 00:43 AM
#4

Posts: 2807 | Subs: 6
Tank traps are blocking way for tanks while mines are destroying engines?
and mines cost muni, while tantraps are free
IMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)

IMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
98 | ||
![]() |
![]() |
![]() |
18 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.46167.873+3
- 2.780131.856+1
- 3.14061.697+4
- 4.400212.654+2
- 5.327117.736+4
- 6.325146.690-1
- 7.494319.608+5
- 8.856232.787+3
- 9.736446.623+1
- 10.269142.655+10
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
2698
Board Info
771 users are online:
771 guests
0 post in the last 24h
5 posts in the last week
23 posts in the last month
5 posts in the last week
23 posts in the last month
Registered members: 61390
Welcome our newest member, s8vipcc
Most online: 2195 users on 29 Sep 2025, 11:39 AM
Welcome our newest member, s8vipcc
Most online: 2195 users on 29 Sep 2025, 11:39 AM