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Patch notes for 23rd June

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17 Jun 2015, 22:27 PM
#141
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Long lige for guard motor and m3 spam, Molo back in top i think Kappa.
17 Jun 2015, 22:27 PM
#142
avatar of Alexzandvar

Posts: 4951 | Subs: 1

From Cynthia in the official forums:
"This patch is not intended to be everything that's in the Alpha - there is more coming. Jason's team wants to roll certain things out in phases, and this also gives us the opportunity to do more testing to further refine things. Glad that you are stoked about what you encountered in the Alpha More is coming. The team is taking a methodical and measured approach with this. "


Would be like using only 1 can of bug spray to fight a giant ant infestation, after all we don't want to over do it!
17 Jun 2015, 22:28 PM
#143
avatar of BrutusHR

Posts: 262

From Cynthia in the official forums:
"Glad that you are stoked about what you encountered in the Alpha kappa. "


Fixed it.
17 Jun 2015, 22:31 PM
#144
avatar of FeelMemoryAcceptance

Posts: 826 | Subs: 2

T-70 :

Health increased from 320 to 450

Penetration increased from 90/ 100/ 110 to 180/ 190 / 200

Cost increased from 240/70 to 280 / 90

:snfPeter:
17 Jun 2015, 22:32 PM
#145
avatar of CieZ

Posts: 1468 | Subs: 4

Meanwhile...

Nobody talking about plane crashes being changed, as the community begged for. For good reason. They were dumb.

Nobody talking about Relic addressing vehicle death crits.

Nobody talking about removal of precision strike, which was a super dumb ability.

Nobody talking about the first steps in fixing call-in heavies.

Reinforced wire being cuttable.
Sturm sweepers not having terrible range anymore.

Global HMG buffs to counter-act blobbing.

Removal of Flame crits and the flamer model blowing up randomly.

No more weapon crews dying out of the blue while crewed/having to be paranoid and repair them constantly against Guards/PTRS cons.

Better tank control via prioritize vehicle being added...

Like seriously... did people just skip over all the amazing changes to immediately QQ about T34/85s, which won't be as strong as they are now relative to other Axis buffs...

/facepalm
FailFish

This community never ceases to amaze me.
17 Jun 2015, 22:33 PM
#146
avatar of Squeaky Door 96

Posts: 192

Permanently Banned


Because you have same callin of p4's for OKW... Pih, they are so OP...


those p4s are so fragile, they aren't that viable, come way to late as well.
17 Jun 2015, 22:33 PM
#147
avatar of CieZ

Posts: 1468 | Subs: 4

Long lige for guard motor and m3 spam, Molo back in top i think Kappa.


Molo will never be top because he's a bad player.

Inb4 Molo rage quits vs Stug Gs.
17 Jun 2015, 22:34 PM
#148
avatar of Brick Top

Posts: 1159

+1 Ciez


Hold onto your shit people, Rome was not built in a day.
17 Jun 2015, 22:35 PM
#149
avatar of austerlitz

Posts: 1705

From Cynthia in the official forums:
"This patch is not intended to be everything that's in the Alpha - there is more coming. Jason's team wants to roll certain things out in phases, and this also gives us the opportunity to do more testing to further refine things. Glad that you are stoked about what you encountered in the Alpha More is coming. The team is taking a methodical and measured approach with this. "


Popcorn for next 4 months kappa.:snfPeter:
17 Jun 2015, 22:37 PM
#150
avatar of FeelMemoryAcceptance

Posts: 826 | Subs: 2

+1 Ciez


Hold onto your shit people, Rome was not built in a day.


Coh 3 coming soon :snfCHVGame:
17 Jun 2015, 22:38 PM
#151
avatar of BeefSurge

Posts: 1891

If I have a 100% HP Sherman and a Gren fausts it, it won't get engine damage? This seems like a huge buff to Shermans.
17 Jun 2015, 22:38 PM
#152
avatar of Porygon

Posts: 2779

jump backJump back to quoted post17 Jun 2015, 22:32 PMCieZ
Meanwhile...

Nobody talking about plane crashes being changed, as the community begged for. For good reason. They were dumb.

Nobody talking about Relic addressing vehicle death crits.

Nobody talking about removal of precision strike, which was a super dumb ability.

Nobody talking about the first steps in fixing call-in heavies.

Reinforced wire being cuttable.
Sturm sweepers not having terrible range anymore.

Global HMG buffs to counter-act blobbing.

Removal of Flame crits and the flamer model blowing up randomly.

No more weapon crews dying out of the blue while crewed/having to be paranoid and repair them constantly against Guards/PTRS cons.

Better tank control via prioritize vehicle being added...

Like seriously... did people just skip over all the amazing changes to immediately QQ about T34/85s, which won't be as strong as they are now relative to other Axis buffs...

/facepalm
FailFish

This community never ceases to amaze me.


Because those are fucking expected, by every alpha tester and anyone read the leaked patch note.
They did tweak up Guard motor pretty good in Alpha and now decided to buff them sky high.
Did Relic pay you typing those hur?
17 Jun 2015, 22:38 PM
#153
avatar of Squeaky Door 96

Posts: 192

Permanently Banned
jump backJump back to quoted post17 Jun 2015, 22:32 PMCieZ
Meanwhile...

Nobody talking about plane crashes being changed, as the community begged for. For good reason. They were dumb.

Nobody talking about Relic addressing vehicle death crits.

Nobody talking about removal of precision strike, which was a super dumb ability.

Nobody talking about the first steps in fixing call-in heavies.

Reinforced wire being cuttable.
Sturm sweepers not having terrible range anymore.

Global HMG buffs to counter-act blobbing.

Removal of Flame crits and the flamer model blowing up randomly.

No more weapon crews dying out of the blue while crewed/having to be paranoid and repair them constantly against Guards/PTRS cons.

Better tank control via prioritize vehicle being added...

Like seriously... did people just skip over all the amazing changes to immediately QQ about T34/85s, which won't be as strong as they are now relative to other Axis buffs...

/facepalm
FailFish

This community never ceases to amaze me.


The march 31st patch came after 6 months of 0 balance acts. The march 31st patch gave us minor changes, nothing that was really dire was changed. Now 3 months later, they have the gust to again, make some minor changes, tweak some units, limit heavy tanks and than proclaim the rest will come Soon™.

The community has been bitching for two years about this stuff, now after two years they give us perhaps 10% of it. Why have we been bitching? Because they shipped an unfinished game. They haven't fixed he brokenness of call ins, the basic game mechanics aren't changed (which are flawed like soviet not needing to tech or ostheer teching being way to expensive)m they only seem to care about their dlc, adding in new factions that cost money and more and more payable stuff.

Relic is a huge let down, THQ would be in disgrace of what this company has become.
17 Jun 2015, 22:38 PM
#154
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post17 Jun 2015, 22:33 PMCieZ


Molo will never be top because he's a bad player.

Inb4 Molo rage quits vs Stug Gs.


We have different opinion waht mean TOP ). But he are father of this strategy, when we say m3 spam = all we know thats mean Molo, i know that many others players use m3 spam, POP, Cata, but.
17 Jun 2015, 22:40 PM
#155
avatar of newvan

Posts: 354



su76 being having better stats than stug g is hilarious xd

Su-76 - 120dmg per shot.
Stug G - 160dmg per shot.
17 Jun 2015, 22:40 PM
#156
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
If I have a 100% HP Sherman and a Gren fausts it, it won't get engine damage? This seems like a huge buff to Shermans.


Its huge buff for all vehicles, its be only damage faust, but not crits.
17 Jun 2015, 22:41 PM
#157
avatar of CieZ

Posts: 1468 | Subs: 4



We have different opinion waht mean TOP ). But he are father of this strategy, when we say m3 spam = all we know thats mean Molo, i know that many others players use m3 spam, POP, Cata, but.


Please.

Molo hardly invented M3 spam. He's neither the father of it nor the master of it.

Molo can barely play ONE strategy of ONE faction. That hardly deserves mentioning among other top players.
17 Jun 2015, 22:42 PM
#158
avatar of Squeaky Door 96

Posts: 192

Permanently Banned
jump backJump back to quoted post17 Jun 2015, 22:40 PMnewvan

Su-76 - 120dmg per shot.
Stung G - 160dmg per shot.


Su 76 Penetration increased from 90/ 100/ 110 to 180/ 190 / 200
Stug G Penetration increased from 110/120/130 to 170 / 185 / 200

Lol ?

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5
17 Jun 2015, 22:43 PM
#159
avatar of BeefSurge

Posts: 1891

Can we make victory strikes for use in automatch? That would be incredible.
17 Jun 2015, 22:43 PM
#160
avatar of AchtAchter

Posts: 1604 | Subs: 3

molo's face after reading the patch notes

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