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russian armor

okw munis cost

10 Apr 2015, 06:09 AM
#21
avatar of JohnnyB

Posts: 2396 | Subs: 1



OKW doesn't have muni problems


Wow, dude, with this you have surpassed yourself. You know,.... aaah forget it. I got tired to tell you to actualy play the game.
10 Apr 2015, 08:05 AM
#22
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post10 Apr 2015, 06:09 AMJohnnyB


Wow, dude, with this you have surpassed yourself. You know,.... aaah forget it. I got tired to tell you to actualy play the game.

Or because I don't need 10 shrecks to have valid AT, because you know, they have buffed puppchen and flak HT takes away the need for most nade requiring situation?

Yes, resource management is hard, OKW players are not used to actually using brains and it causes them too much pain on the long run so they don't.
10 Apr 2015, 08:59 AM
#23
avatar of samich

Posts: 205

jump backJump back to quoted post10 Apr 2015, 06:09 AMJohnnyB


Wow, dude, with this you have surpassed yourself. You know,.... aaah forget it. I got tired to tell you to actualy play the game.


I agree when I play OKW I feel munitions starved as hell, to the point of basically not using grenades but I think that comes from the crazy amounts of weapons upgrades and how incredibly good they all are.

I usually go Pfus. and its 90 muni for those weapons but they're impossible to pass up because they're a ridiculous boost in damage. Same for the shreks, makes volks go from pretty damn useless mid/late to incredibly good.

I think they need to tone down the weapons upgrades further for obers/fus but make the base units better so the upgrades can be more realistically considered optional.


Conversely when playing with USF I feel just as starved but I can always go lighter on bars and still have effective infantry.
10 Apr 2015, 13:31 PM
#24
avatar of WingZero

Posts: 1484

jump backJump back to quoted post10 Apr 2015, 06:09 AMJohnnyB


Wow, dude, with this you have surpassed yourself. You know,.... aaah forget it. I got tired to tell you to actualy play the game.


OKW muni starvation working as intended. :snfQuinn:
10 Apr 2015, 13:41 PM
#25
avatar of Tea Maker Machine

Posts: 270

Removing the panzershreck upgrade from this faction would help alot.
10 Apr 2015, 14:24 PM
#26
avatar of JohnnyB

Posts: 2396 | Subs: 1

Removing the panzershreck upgrade from this faction would help alot.


And replace it with what?
10 Apr 2015, 14:29 PM
#27
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Removing the panzershreck upgrade from this faction would help alot.


I agree. Volks shouldn't have shrecks.

Just give them Pzfausts. Sturmpios can then have double shrecks just like PGrens.

10 Apr 2015, 14:29 PM
#28
avatar of Tea Maker Machine

Posts: 270

jump backJump back to quoted post10 Apr 2015, 14:24 PMJohnnyB


And replace it with what?





With that. Pak 40 on wheels.
10 Apr 2015, 14:45 PM
#29
avatar of sultan36z

Posts: 45






With that. Pak 40 on wheels.


i agreed but with the same armor as SU76
10 Apr 2015, 14:49 PM
#30
avatar of OZtheWiZARD

Posts: 1439

Try to use OKW combined arms at least once guys.

Kubel + Volks + Sturmpios early game, then Flack truck or Infantry gun for some Anti-blobing action. Maybe add raketenwerfer or few Shreks in case of vehicles and there you go.
10 Apr 2015, 14:55 PM
#31
avatar of Katitof

Posts: 17884 | Subs: 8



i agreed but with the same armor as SU76

Hey, he wants axis version of SU-76 at the cost of shreck I say we give it to him.
After all Su-76 is ZiS-3 on wheels, not really any reason why axis version would perform any better :)
10 Apr 2015, 15:07 PM
#32
avatar of Alexzandvar

Posts: 4951 | Subs: 1



I agree. Volks shouldn't have shrecks.

Just give them Pzfausts. Sturmpios can then have double shrecks just like PGrens.



Well say goodbye to Allied early game power now that the ability to counter anything and everything with snare + shrek would come at the start of the game.

What's with people suggesting OKW needs a nerf and then offering a solution that would be a buff?
10 Apr 2015, 15:19 PM
#33
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658



Well say goodbye to Allied early game power now that the ability to counter anything and everything with snare + shrek would come at the start of the game.

What's with people suggesting OKW needs a nerf and then offering a solution that would be a buff?


Why would anyone spend 120 muni for shrecks early game when you can use fausts to counter those M3s?

Also: It could be unlocked after 2 trucks have been converted.
10 Apr 2015, 15:22 PM
#34
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post10 Apr 2015, 14:55 PMKatitof

Hey, he wants axis version of SU-76 at the cost of shreck I say we give it to him.
After all Su-76 is ZiS-3 on wheels, not really any reason why axis version would perform any better :)


it's supposed to be a zis on treads but it's actually a piece of shit on treads.
10 Apr 2015, 15:23 PM
#35
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Why would anyone spend 120 muni for shrecks early game when you can use fausts to counter those M3s?

Also: It could be unlocked after 2 trucks have been converted.


If you haven't I would suggest a look at the Sturmpio vet bonus's because that + 2 shreks = fun times for Allied players.

The fundamental issue for OKW vis a vis shreks is that they are a crutch because OKW lacks plentiful mobile AT. The Rackten is the least durable AT gun with less pen than a ZiS.

This doesn't even touch on how boring just making Volks gren's 2.0 with an AI upgrade + fausts would be.
10 Apr 2015, 15:30 PM
#36
avatar of sultan36z

Posts: 45

jump backJump back to quoted post10 Apr 2015, 14:55 PMKatitof

Hey, he wants axis version of SU-76 at the cost of shreck I say we give it to him.
After all Su-76 is ZiS-3 on wheels, not really any reason why axis version would perform any better :)


lol that´s right :rofl:
10 Apr 2015, 15:39 PM
#37
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470


The fundamental issue for OKW vis a vis shreks is that they are a crutch because OKW lacks plentiful mobile AT. The Rackten is the least durable AT gun with less pen than a ZiS.


ffs people, look up the damn pen values on AT guns and memorize them.

Code
pak
210.0/200.0/190.0

rak
200.0/190.0/180.0

zis
200.0/190.0/180.0

57mm
140.0/125.0/115.0


there is no significant difference between the pak, rak, and zis but the 57mm has shit pen.

also for reference...

Code
schreck
180.0/170.0/160.0

ptrs
100.0/85.0/70.0

bazooka
130.0/120.0/110.0
10 Apr 2015, 15:45 PM
#38
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658



If you haven't I would suggest a look at the Sturmpio vet bonus's because that + 2 shreks = fun times for Allied players.

The fundamental issue for OKW vis a vis shreks is that they are a crutch because OKW lacks plentiful mobile AT. The Rackten is the least durable AT gun with less pen than a ZiS.

This doesn't even touch on how boring just making Volks gren's 2.0 with an AI upgrade + fausts would be.


Nothing special about their vet bonuses.

Sturms with 2 shrecks will definitely cause fun times for allied players since they'll lose their weapons pretty fast if you just blob them like Volks or use them to chase tanks without any support.

The Raketenwerfer has exactly the same pen values.

It wouldn't be more boring than their current state that just causes blobs of shrecks.

Volks without shrecks would result in more combined arms play and less blobbing.

I didn't even mention an AI upgrade.
10 Apr 2015, 16:00 PM
#40
avatar of Alexzandvar

Posts: 4951 | Subs: 1

What would be the point of getting Volks if they didn't have an AI upgrade? Since they are extremely crap at fighting enemy infantry and elite infantry?

If your going to take the shrek away you need to give the Volk squad something in return. And you know that received accuracy stuff everyone hated on Volks? Sturms still have that.
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