leIG supression

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It suppresses on a hit, and pins on a direct hit. The suppression is indeed short and hardly makes a difference when barraging random target. However, during infantry engagements the suppression gets broken later because of small arms fire. This makes the leIG a pretty good infantry support weapon now.
Pretty much this
It's not a tool to keep a squad pinned, it just makes them hit the floor.
If you get pinned in a firefight, though, it can last an age unless you're in green cover. Infantry support weapon doing its job fine.

Posts: 542
It suppresses on a hit, and pins on a direct hit. The suppression is indeed short and hardly makes a difference when barraging random target. However, during infantry engagements the suppression gets broken later because of small arms fire. This makes the leIG a pretty good infantry support weapon now.
Can you elaborate what you mean with hit / direct hit? For example I was shooting at a capping Conscript squad, first hit took down 1 member, second another, but the Conscript squad didn't get suppressed.
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Depending on how much goats you sacrifice to the rng-god it can be good here and there but not realy worth to be build.
If anyone could upload a replay that shows how good this thing can be and what it does better then a much cheaper mg or a stolen mortar i would realy like to see that... So far I´ve tried to get this thing doing something good, but to me it´s not worth it.

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Can you elaborate what you mean with hit / direct hit? For example I was shooting at a capping Conscript squad, first hit took down 1 member, second another, but the Conscript squad didn't get suppressed.
That is strange. Might have been a bug perhaps? I've used it in 5 games now and it has worked like this:
Shots lands near enough to cause some damage -> Supression.
Shots lands directly on a model, killing it even when at full health -> Pinned.
Killing wounded models with splash damage -> Supression.
I'm not sure if cover bonuses are calculated too with the leIG. If it does, I suppose units in green cover may avoid suppression on non-direct hits. I have to do some more testing with it to be sure.
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Posts: 542
That is strange. Might have been a bug perhaps? I've used it in 5 games now and it has worked like this:
Shots lands near enough to cause some damage -> Supression.
Shots lands directly on a model, killing it even when at full health -> Pinned.
Killing wounded models with splash damage -> Supression.
I'm not sure if cover bonuses are calculated too with the leIG. If it does, I suppose units in green cover may avoid suppression on non-direct hits. I have to do some more testing with it to be sure.
I will watch the replay tomorrow just to be sure and then tell what happened, going to sleep for now.
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too bad that the 120mm doesn't have any cooldown...
This is true, but suppressing also does reduce reload speed (multiplies it by 4), so I think suppressing actually should reduce the 120mm's fire-rate by a ton.

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Cover didn't seem to play a big role, most of the shots were in the open, sometimes maybe yellow cover from previous shell crates.
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This is true, but suppressing also does reduce reload speed (multiplies it by 4), so I think suppressing actually should reduce the 120mm's fire-rate by a ton.
cool didn't know that. thanks for the hint!

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