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Bug splat in worldbuilder!

3 Apr 2015, 13:32 PM
#1
avatar of Von_Smedman

Posts: 53


Hi coh2.org,

I have this problem with bug splat when I try to save my map inside worldbuilder.

I have work on the map for 4 weeks with no problems.


My solution has been:
Reinstall steam, coh2 to see if this help, it did not.

I have tryto stamp the map inside worldbuilder and then put it in a new map.

This has not help.

Dos anybody have had this problem, I have send over 30 bug splat rapports to relic, but no solution had been given yet.

you can fin the map here, so try to open it in worldbuilder f, and then try to put a building on it and then save. Then bug splat will come up.

http://steamcommunity.com/sharedfiles/filedetails/?id=395356279

could it be that some of the buildings and items in coh2 has an error?


I am running windows 8.1,intel i7-4700mq 2300hz processor, and 8 gb ram, and a 765m Nvida graphic card.
best regards

Kristian
5 Jun 2015, 13:43 PM
#2
avatar of Viper86ed

Posts: 13

Have you been able to save the map before?
8 Jun 2015, 21:28 PM
#3
avatar of pigsoup
Patrion 14

Posts: 4288 | Subs: 2

once, as i was finishing up a map, i was trying to smooth this deformation via using spline deform method.

but time and time again, as i put the spline down and add deformation, the worldbuilder would crash. tried again, crashed. on and on. until 30 min later, it didn't crash.

i think these crashes might be caused by things deeper than simple usage of wrong spline or objects.

as for solution, no idea
29 Jun 2015, 13:25 PM
#4
avatar of Von_Smedman

Posts: 53

Have you been able to save the map before?


Yes!, the problem is that I have been working on the map for 4 weeks, with no problems.

Then this bugsplat error came up after a save.

I have tried , to stamp the map and copy it in to a new map to try to delete any error, but still the same problem.

I can save the first time after some modding on the map and it is fine, but second time I try to save it will come up with the bugsplats rapport.

Please try to see if you get the same error using worldbuilder.

Downloade the map from stream http://steamcommunity.com/sharedfiles/filedetails/?id=395356279

Now try to put a building,tank or tree anyway on the map, then try to save the map.

Either it will do it the first time or come up with the bugspalt error. Now try a second time to place a building, tank or tree and then save, then bugsplats error comes up.

Is it my software? I have tried to reinstall stream, worldbuilder , but with no fix to this problem.

hope you can help me.

best regards

Von Smedman
29 Jun 2015, 13:34 PM
#5
avatar of Von_Smedman

Posts: 53



Yes!, the problem is that I have been working on the map for 4 weeks, with no problems.

Then this bugsplat error came up after a save.

I have tried , to stamp the map and copy it in to a new map to try to delete any error, but still the same problem.

I can save the first time after some modding on the map and it is fine, but second time I try to save it will come up with the bugsplats rapport.

Please try to see if you get the same error using worldbuilder.

Downloade the map from stream http://steamcommunity.com/sharedfiles/filedetails/?id=395356279

Now try to put a building,tank or tree anyway on the map, then try to save the map.

Either it will do it the first time or come up with the bugspalt error. Now try a second time to place a building, tank or tree and then save, then bugsplats error comes up.

Is it my software? I have tried to reinstall stream, worldbuilder , but with no fix to this problem.

hope you can help me.

best regards

Von Smedman
29 Jun 2015, 13:36 PM
#6
avatar of Von_Smedman

Posts: 53

Yes that is what is odd, sometime I can save and no problems, usury the first time I save the map, but then the second time I try to save , it crashes.



once, as i was finishing up a map, i was trying to smooth this deformation via using spline deform method.

but time and time again, as i put the spline down and add deformation, the worldbuilder would crash. tried again, crashed. on and on. until 30 min later, it didn't crash.

i think these crashes might be caused by things deeper than simple usage of wrong spline or objects.

as for solution, no idea
20 Jan 2016, 11:33 AM
#7
avatar of Von_Smedman

Posts: 53

Yes that is what is odd, sometime I can save and no problems, usury the first time I save the map, but then the second time I try to save , it crashes.





I have the Error here and can see that it has problem looding lua script....

WORLDBUILDER_COH_2 started at 2016-01-20 11:23
OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 4940 Physical Available, 4095 Virtual Total, 3934 Virtual Available, 4096 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [KristianLizier]
LOCALE [DAN]

11:23:50.40 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz]
11:23:50.40 Architecture [0], Level [6], Revision [15363].
11:23:50.40 8 logical processor(s) detected.
11:23:50.40 4 physical processor(s) detected.
11:23:50.40 1 processor(s) nodes detected.
11:23:50.40 MATHBOX -- Version=6, Mode=SSE
11:23:50.40 MOD -- Initializing mod 'RelicCoH2'.
11:23:50.42 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:4cdb725fae4bc5d47f61cc6232e19ce2] [Sig:11180008082178139182]
11:23:50.43 ARC -- CoH2\Archives\Sound.sga 228814622 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:e24388480aed28501ad70b17ab919854] [Sig:15740861731824060917]
11:23:50.44 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f0a637c3293b1fc46ffb4bd6a30ee304] [Sig:12763061197848556873]
11:23:50.44 ARC -- CoH2\Archives\ArtArmies.sga 54984591 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:160009065d40a87f4cc4aeca03a2b3c2] [Sig:4491089235462961396]
11:23:50.44 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:125c17c1e32c0a0f4b1ec1acf56f8725] [Sig:13558116176924160202]
11:23:50.45 ARC -- CoH2\Archives\ArtGermanEF.sga 1873652030 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:f4bb5684dcaaab99f26d12ac94ec3f95] [Sig:7365481068096347844]
11:23:50.45 ARC -- CoH2\Archives\ArtSovietEF.sga 2188315115 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:8859ed6446b9310446332116144de64b] [Sig:15228474703273802592]
11:23:50.45 ARC -- CoH2\Archives\ArtAEF.sga 2874701452 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:346b6792fd98fb3c0ea7ddb9219e8e65] [Sig:3101089177734184845]
11:23:50.45 ARC -- CoH2\Archives\ArtWestGerman.sga 1603645448 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:0ead7bfd7b1cdde51a2fb093c547073c] [Sig:14715133492017080679]
11:23:50.46 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f9b114aef5746678df6bd43f1f3ca6f3] [Sig:14753732664378677487]
11:23:50.46 ARC -- CoH2\Archives\ArtBritish.sga 740594501 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:496e9097ab1c7ebb0deb80897864ad38] [Sig:10614937830015914364]
11:23:50.46 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
11:23:50.46 ARC -- CoH2\Archives\MPScenarios.sga 1046994129 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:df8cb02397dd25a03761da37032b0f90] [Sig:4861771456381773152]
11:23:50.46 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265460199 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:932a952acc2669399251ed5a931e7e73] [Sig:1281884246648105359]
11:23:50.47 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:54dc0e11750bf5a9c374b4e2a372194c] [Sig:17322823807963191522]
11:23:50.47 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:656cb0f6a2a2023bf3391c0af4500800] [Sig:3346614177811543091]
11:23:50.48 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:794008deaef995327c8dc61679de7bed] [Sig:7561980140619214294]
11:23:50.48 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:8e0bfbdafa9ed2d0a5f95b709bd80618] [Sig:976157103049581162]
11:23:50.48 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:60dda1259c834a49ad52d90ed6404a3a] [Sig:4966057484039379980]
11:23:50.48 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping.
11:23:50.49 ARC -- CoH2\Archives\UILow.sga 44126679 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:f392d225580dbeaf65c011e18b185de9] [Sig:11675794164564506594]
11:23:50.50 ARC -- CoH2\Archives\ArtHigh.sga 315847087 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:2e94bd0dac9f564ffd2632b7a19e77c2] [Sig:14783126216941012839]
11:23:50.50 ARC -- CoH2\Archives\ArtHighXP1.sga 38526786 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b49e0ee81f5f3825b64afd6b9c145e05] [Sig:12670245445656151552]
11:23:50.50 ARC -- CoH2\Archives\ArtHighXP2.sga 18985965 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:bc5965d49b67bd24641e569698d6494d] [Sig:3447485945167346227]
11:23:50.50 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:24ca95d55e6cfaf3faa45a97c5d7d9c5] [Sig:6376309890632454155]
11:23:50.51 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:ef1abc02c664ef21ae356522bcb31068] [Sig:8701746167639143725]
11:23:50.51 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:8d625a00e297991f59570552e6d49367] [Sig:8489079941969398351]
11:23:50.52 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:dd415a03b0957f0aad3987de1884fb28] [Sig:16496985282729412038]
11:23:50.53 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:99ae97fc600545d21684a4ebe5ea0fe3] [Sig:8420829504720008856]
11:23:50.53 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:8a74092e49233a8bb8cf596e662b1cf2] [Sig:14617542534608054670]
11:23:50.54 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:fab2fb8d7980ae06308e7c5c3c375a31] [Sig:13266443039995233976]
11:23:50.54 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping.
11:23:50.55 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:044f98ee072e8991190d8f385a56776d] [Sig:10981701030279038019]
11:23:50.56 ARC -- CoH2\Archives\AttribArchive.sga 26529242 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:996f5ba7b315bfa39cbe8885b9392df8] [Sig:7901979205635964731]
11:23:50.59 GAME -- Resetting fp control word.
11:23:52.97 WW2Mod -- PropertyBagManager Loaded in 2.383000s
11:24:03.35 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb'
11:24:04.05 SPDx11 -- Adapter [Intel(R) HD Graphics 4600]: 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory.
11:24:04.06 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
11:24:04.07 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
11:24:04.07 SPDx11 -- Adapter Description = Intel(R) HD Graphics 4600
11:24:04.07 SPDx11 -- Driver Vendor = 0x00008086 Device = 0x00000416 SubSys = 0x35371558 Rev = 0x00000006
11:24:04.07 SPDx11 -- Driver Version Product = 10 Version = 18 SubVersion = 0 Build = 542.56
11:24:04.07 SPDx11 -- Driver LUID = 0x00000000-0x00006ceb
11:24:04.08 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:04.08 SPDx11 -- [1] GPUs found.
11:24:04.08 ShaderDatabase: using shader profile [ps50]
11:24:04.28 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
11:24:04.69 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
11:24:04.69 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:24:04.69 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:24:04.69 SPDx11 -- Setting SwapChain State to: WINDOW
11:24:04.69 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:24:04.69 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
11:24:04.69 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00
11:24:04.69 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:24:04.73 SPDx11 -- device requires no additional virtual address space textures.
11:24:05.78 SPDx11 -- GPU can do [1049] pixels per usecond. At [1645x990x1] this is [644] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [94.663445] ms, QueryWaitCPU time [97.000000] ms
11:24:06.85 SPDx11 -- GPU can do [42] pixels per usecond. At [1024x1024x1] this is [40] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [97.636482] ms, QueryWaitCPU time [99.000008] ms
11:24:07.16 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
11:24:07.33 SOUND -- Initializing ...
11:24:07.33 Error, could not open lua language group file:
11:24:07.75 INNIMapDCA Key not found: sir_filters_enabled
11:24:07.75 INNIMapDCA Key not found: combat
11:24:07.77 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
11:24:07.78 INNIMapDCA Key not found: Reverb_Forest_Subtle::Distance
11:24:07.78 INNIMapDCA Key not found: winter
11:24:07.80 INNIMapDCA Key not found: metamap_result
11:24:07.80 INNIMapDCA Key not found: squad_in_building
11:24:07.95 INNIMapDCA Key not found: rudders_rotation
11:24:08.22 SOUND -- Initialization completed!
11:24:08.27 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\challenges\1942_airfield\allied_airfield.info'
11:24:08.29 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
11:24:08.30 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
11:24:08.33 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\2p_cheneux\2p_cheneux_temp.info'
11:24:08.40 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
11:24:08.44 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
11:24:08.47 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
11:24:08.48 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\outsourcing_winter\outsourcing_winter.info'
11:24:08.59 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb
11:24:08.76 TChunkManagerIO::Load version 2001l
11:24:08.82 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960
11:24:10.27 PHYSICS -- Created node factory 'HVOK'
11:24:10.27 PHYSICS -- Created node factory 'DMMY'
11:24:27.44 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
11:24:27.98 Regenerating ImpassMap data...
11:24:27.98 Impass Data was already valid, but regenerating...
11:24:28.45 DeferredView - Start creating view [ WaterView ] textures
11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:28.45 DeferredView - Finished creating view [ WaterView ] textures
11:24:28.45 DeferredView - Start creating view [ WorldView ] textures
11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:28.45 DeferredView - Finished creating view [ WorldView ] textures
11:24:28.73 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00
11:24:28.73 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:24:28.73 SPDx11 -- Setting SwapChain State to: WINDOW
11:24:28.73 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:24:28.73 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
11:24:28.73 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00
11:24:28.73 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:24:28.73 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:24:28.97 SPDx11 -- GPU can do [4031] pixels per usecond. At [1641x994x1] this is [2471] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [24.683439] ms, QueryWaitCPU time [25.000000] ms
11:24:30.05 SPDx11 -- GPU can do [43] pixels per usecond. At [1024x1024x1] this is [41] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [97.535759] ms, QueryWaitCPU time [99.000008] ms
11:24:30.06 DeferredView - Start creating view [ WaterView ] textures
11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:30.06 DeferredView - Finished creating view [ WaterView ] textures
11:24:30.06 DeferredView - Start creating view [ WorldView ] textures
11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:24:30.06 DeferredView - Finished creating view [ WorldView ] textures
11:24:31.96 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass
11:25:17.88 DeferredView - Start creating view [ MinimapVizView ] textures
11:25:17.88 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:25:17.88 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:25:17.88 DeferredView - Finished creating view [ MinimapVizView ] textures
11:25:18.33 Regenerating ImpassMap data...
11:25:18.33 Impass Data was already valid, but regenerating...
11:25:23.38 MultiObjectManager::Save took 0.000234355 seconds
11:25:23.39 Saving Marker Ids
11:34:37.78 ToolFramework: Saving Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb'
11:34:38.46 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.666049 seconds.
11:34:38.46 UpdateTerrainMaterial took 0.666091 seconds
11:34:38.56 TilePainter PreSave took 0.106566 seconds
11:34:38.56 HeightEditor pre-save...
11:34:38.56 Overall took 8.55309e-007 seconds
11:34:38.56 GrassEditor pre-save...
11:34:38.56 Overall took 6.15823e-005 seconds
11:34:38.75 WaterEditor PreSave took 0.18423 seconds
11:34:38.75 TerritoryEditor PreSave took 0.00183336 seconds
11:34:38.75 RegionEditor PreSave took 0.00112217 seconds
11:34:40.11 DeformationMask PreSave took 1.36175 seconds
11:34:40.87 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.725369 seconds.
11:34:40.87 Regenerating TerrainCoverMap data...
11:34:41.16 TerrainCoverMap generation took 0.296579 seconds.
11:34:41.16 Regenerating ImpassMap data...
11:34:41.16 Impass Data was already valid, but regenerating...
11:34:41.65 Regenerating CanBuildMap data...
11:34:41.65 Pathfinder::Regenerate()...
11:34:41.92 Generating PathSectorMap...
11:34:43.61 Pathfinder::Regenerate() Done.
11:34:43.61 Regenerating all of pathfinding took 3.465150 seconds.
11:34:43.63 Saving Terrain....
11:34:43.69 HeightManager::Save took 0.0667022 seconds
11:34:43.72 TChunkManagerIO::Save took 0.0292597 seconds
11:34:43.72 GrassManager::Save took 0.000156949 seconds
11:34:44.02 TerrainTextureLoad::Save took 0.292534 seconds
11:34:44.02 TerrainMaterial::Save took 0.000301497 seconds
11:34:44.02 DeformationMask::Save took 0.000224091 seconds
11:34:44.09 IceManager::Save took 0.0775774 seconds
11:34:44.59 ImpassMap::Save: CRC 729357499, m_landUnitMaxWaterDepth 1.000000, m_maxSlopeForNonClimbers 0.674509, m_waterUnitMinWaterDepth 0.500000, m_buildingMaxWaterDepth 0.000000
11:34:44.59 Pathfinder::Save...
11:34:45.52 Pathfinder::Save Done
11:34:46.46 MultiObjectManager::Save took 0.213985 seconds
11:34:47.26 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.680223 seconds.
11:34:47.26 Regenerating TerrainCoverMap data...
11:34:47.54 TerrainCoverMap generation took 0.281686 seconds.
11:34:47.54 Regenerating ImpassMap data...
11:34:47.54 Impass Data was already valid, but regenerating...
11:34:48.01 Regenerating CanBuildMap data...
11:34:48.01 Pathfinder::Regenerate()...
11:34:48.27 Generating PathSectorMap...
11:34:49.92 Pathfinder::Regenerate() Done.
11:34:49.92 Regenerating all of pathfinding took 3.343792 seconds.
11:34:50.01 MultiObjectManager::Save took 0.000208696 seconds
11:34:50.01 Saving Marker Ids
11:34:50.03 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
11:34:50.08 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
11:34:50.09 Saving Marker Ids
11:34:50.10 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
11:34:50.10 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
11:34:50.10 DeferredView - Start creating view [ MinimapVizView ] textures
11:34:50.10 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:34:50.10 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available.
11:34:50.10 DeferredView - Finished creating view [ MinimapVizView ] textures
11:34:50.76 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
11:34:50.77 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
11:51:45.52 ToolFramework: Saving Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb'
11:51:46.20 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.671889 seconds.
11:51:46.20 UpdateTerrainMaterial took 0.67193 seconds
11:51:46.31 TilePainter PreSave took 0.10357 seconds
11:51:46.31 HeightEditor pre-save...
11:51:46.31 Overall took 8.55309e-007 seconds
11:51:46.31 GrassEditor pre-save...
11:51:46.31 Overall took 6.0727e-005 seconds
11:51:46.50 WaterEditor PreSave took 0.19137 seconds
11:51:46.50 TerritoryEditor PreSave took 0.00197833 seconds
11:51:46.50 RegionEditor PreSave took 0.00123635 seconds
11:51:47.94 DeformationMask PreSave took 1.43788 seconds
11:51:48.71 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.732056 seconds.
11:51:48.71 Regenerating TerrainCoverMap data...
11:51:49.00 TerrainCoverMap generation took 0.296668 seconds.
11:51:49.00 Regenerating ImpassMap data...
11:51:49.00 Impass Data was already valid, but regenerating...
11:51:49.49 Regenerating CanBuildMap data...
11:51:49.49 Pathfinder::Regenerate()...
11:51:49.76 Generating PathSectorMap...
11:51:50.90 DB -- Unable to load symbols.
[Fatal]

Ran out of PathSectors due to map fragmentation.

Owner: unknown

-- FATAL EXIT --
pathsectormap.cpp/409:!
--stack trace--

Application closed with error code 1129468744

20 Jan 2016, 11:35 AM
#8
avatar of Von_Smedman

Posts: 53

I can see that I am missing 'TOOLSDATA:autoloddecimator.lua'...what is that and can I just copy that file in and it works?
25 Feb 2016, 17:08 PM
#9
avatar of Baltras

Posts: 2

Hi Von_Smedman,

did you solve your problem with missing TOOLSDATA:autoloddecimator.lua???
It would be helpful to know,
because I have it too.

Regards,
Baltras
27 Apr 2016, 22:32 PM
#10
avatar of Von_Smedman

Posts: 53

jump backJump back to quoted post25 Feb 2016, 17:08 PMBaltras
Hi Von_Smedman,

did you solve your problem with missing TOOLSDATA:autoloddecimator.lua???
It would be helpful to know,
because I have it too.

Regards,
Baltras




No, sorry Baltras, no one has reply with a solution.....so are a bit sad as the map, I was working on would have been a great one. Think I have lost the 6 weeks of worktime on that map

best regards

Kristian
29 Apr 2016, 22:55 PM
#11
avatar of pigsoup
Patrion 14

Posts: 4288 | Subs: 2

no way to stamp?
30 Apr 2016, 15:08 PM
#12
avatar of Von_Smedman

Posts: 53

jump backJump back to quoted post29 Apr 2016, 22:55 PMpigsoup
no way to stamp?


Yes I have, several times, so I think it must be a spline or title or something else.

So a bit sad about this, as I work on the map for 4 weeks with out a problem.

Ode that even when making a stamp it takes over the error in the new save, so it must be a file or something within worldbuilder which is missing and it can not read the map information correctly.

I have try to uninstall the worldbuilder and then launch the map again, still same problem. It is so strange.
30 Apr 2016, 15:21 PM
#13
avatar of Von_Smedman

Posts: 53




This is the map so far.

30 Apr 2016, 15:44 PM
#14
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3568 | Subs: 1




This is the map so far.


We can't see the pictures. Use the "Insert Image" button to get images in your post. It will ask for a link which you can get by uploading your files to coh2.org (underneith your name in the top right corner there is a button that says "My Files". Go there and you will see how to upload it).
Try it, bcs I do want to see your map :D
18 Jun 2016, 15:31 PM
#15
avatar of Von_Smedman

Posts: 53


We can't see the pictures. Use the "Insert Image" button to get images in your post. It will ask for a link which you can get by uploading your files to coh2.org (underneith your name in the top right corner there is a button that says "My Files". Go there and you will see how to upload it).
Try it, bcs I do want to see your map :D


Hi The Hooligan486, this is the map so far, and I enden up with the bugsplats as I started on the Harbour in the top right corner, and have not been able to continue the work on it, because of the bugsplat error I get.



19 Jun 2016, 07:18 AM
#16
avatar of pigsoup
Patrion 14

Posts: 4288 | Subs: 2

do you have a back up?
19 Jun 2016, 11:14 AM
#17
avatar of Von_Smedman

Posts: 53

I had, but the same problem, when saving. So it might be a object on the map or something else that makes the bugsplat
19 Jun 2016, 11:17 AM
#18
avatar of Von_Smedman

Posts: 53

But I think it might be something with this filepath, thats makes the bugsplat happens.

11:24:07.16 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
28 Jun 2016, 22:16 PM
#19
avatar of Tric
Master Mapmaker Badge

Posts: 1259 | Subs: 3

But I think it might be something with this filepath, thats makes the bugsplat happens.

11:24:07.16 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'


You have another thread where you said you had a custom script? Did you make that before or after this issue?
3 Aug 2016, 21:08 PM
#20
avatar of Von_Smedman

Posts: 53

jump backJump back to quoted post28 Jun 2016, 22:16 PMTric


You have another thread where you said you had a custom script? Did you make that before or after this issue?



Hi Tric, this was befor.


So again I had to many water sources on the map 40+, and you should only have 2 max.


So Problem Solve.

Thanks Tric
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