Login

russian armor

PTRS now OP?

PAGES (37)down
3 Apr 2015, 20:10 PM
#221
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The PTRS in the hands of guards is pretty decent, to very decent against infantry. Guards are not cheap, so I think this is good.

The PTRS in the hands of cons is very decent to a little OP against infantry, due to cost of upgrade, and the cost of cons. I don't think this is good, but, it's not much different than upgunned grens or rifles. Needs work.

The PTRS in the hands of guards/cons/partisans against team weapons is complete bullshit. This has to be a bug. There is no way Relic had this in mind.

Either they give massive health buffs to ALL team weapons, or they figure out a way to stop the PTRS hitting the gun of the support weapon.


(Pussyking - the forum has had to deal with various axis trolls over the last few months, who deny the undeniable, either for fun or ignorance. Don't become the 'allied' equivalent.)


The reason team weapons get fucked harder than regular infantry is because weapons teams get +25% received accuracy meaning that the PTRS is much likely to hit said squad. This isn't a bug, it's just retardedly poor game design.

The PTRS in cons hands even versus regular infantry is insane, a con blob can make entire enemy squads disappear faster than Obers ever could. Guards are fine because they are expensive and you can't get them in huge numbers like you can with the con PTRS.
3 Apr 2015, 20:13 PM
#222
avatar of Tatatala

Posts: 589



The reason team weapons get fucked harder than regular infantry is because weapons teams get +25% received accuracy meaning that the PTRS is much likely to hit said squad. This isn't a bug, it's just retardedly poor game design.



The received accuracy is against the squad, not the actual weapon they are manning. If PTRS's take out the squad of the weapon, and it's legitimate, so be it. For the weapon itself to be destroyed (so quickly) like it is has been shown to do, is a bug, I am certain.


As for your second part, it's no different than any other blob in the game, whether it contains Obers/Grens/Rifles or Cons. That is a game wide issue, not only related to cons.
3 Apr 2015, 20:15 PM
#223
avatar of Trubbbel

Posts: 721

#WhatIsEdit

Give him a break. He posted something super-relevant that everybody reading this thread wonders about.
3 Apr 2015, 20:19 PM
#224
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



The received accuracy is against the squad, not the actual weapon they are manning. If PTRS's take out the squad of the weapon, and it's legitimate, so be it. For the weapon itself to be destroyed (so quickly) like it is has been shown to do, is a bug, I am certain.


As for your second part, it's no different than any other blob in the game, whether it contains Obers/Grens/Rifles or Cons. That is a game wide issue, not only related to cons.


i strongly doubt it's a bug. PTRS probably can't miss against the weapon (they can't against vehicles afaik) and they target it instead of the crew. might be fixable by changing the target priorities of the PTRS to infantry but idk if that would screw with vehicles or not.
3 Apr 2015, 20:21 PM
#225
avatar of Mack674

Posts: 30

Guards were never a game breaking problem - conscripts are the very first unit you can make. You dont even need to tech anything.

If they want to be 'realistic' about the ptrs doing anything, guys shouldnt be firing from the shoulder at team weapons that are spewing thousands of rounds per minute, its just silly.

It could improvise to penetrate cover, snipe guys maybe, damage light and medium tanks.. its not designed to be obliterating infantry. Even if it was mass produced and an entire platoon carried them theyd still be wrecked by a conventional rifle unit. The ptrs is too heavy and unwieldy to use en masse like that.

Do you know big those rounds are and how much they weigh?

The rate of fire for them maybe could be slower, i dunno.

I still say buffing all machine guns to at least be somewhat realistic is preferrable.

Its s video game after all not a simulator but come on whats next... flamethrower spam taking down t34s because or silly damage stats and relic explaining through an anecdote that one time a clever flamethrower killed a tank crew by mounting the vehicle and getting the nozzle through a crew vent or parascope?

Off topic rant.

Fix the machine guns and this ptrs non sense !!
3 Apr 2015, 20:21 PM
#226
avatar of Alexzandvar

Posts: 4951 | Subs: 1



The received accuracy is against the squad, not the actual weapon they are manning. If PTRS's take out the squad of the weapon, and it's legitimate, so be it. For the weapon itself to be destroyed (so quickly) like it is has been shown to do, is a bug, I am certain.


As for your second part, it's no different than any other blob in the game, whether it contains Obers/Grens/Rifles or Cons. That is a game wide issue, not only related to cons.


Except Obers/Grens/Rifles don't do 40 damage to each model in 1 shot. And the crew itself has 25% received accuracy making the PTRS over effective versus it anyway since what's supposed to balance the PTRS is it's lack of ability to hit reliably.

The killing the gun quickly comes from the fact the chance to miss it is very very small, and you can notice that tanks will occasionally kill weapons teams because they hit the crew and gun at the same time.
3 Apr 2015, 20:21 PM
#227
avatar of Tatatala

Posts: 589

Well it's certainly not intended Nuclear Arbitor, let's put it that way.
3 Apr 2015, 20:23 PM
#228
avatar of Alexzandvar

Posts: 4951 | Subs: 1

This is the company that gave us Soviet windustry (when it first came out it was a fucking nightmare for Axis), I am sure it's intended.

Much like plane crashes, big booms, and crazy shit like PTRS hordes one shotting crew weapons is what Relic is aiming for according to last nights stream.
3 Apr 2015, 20:24 PM
#229
avatar of Tatatala

Posts: 589

Alex, with all due respect, I am not getting into the semantics of the power of a respective blob. The PTRS is really slow firing in comparison to those other weapons.

This is not what this thread is about anyway, so I will leave this here.
3 Apr 2015, 20:25 PM
#230
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Guards were never a game breaking problem - conscripts are the very first unit you can make. You dont even need to tech anything.


PTRS does not unlock til 3CP
3 Apr 2015, 20:26 PM
#231
avatar of AchtAchter

Posts: 1604 | Subs: 3





And it is GREEN cover vs a A move blob without cover :thumbsup:, such "Working as intended™"


There are players defending this bullcrap =))) Legit WW2 tactics here guys!
3 Apr 2015, 20:33 PM
#232
avatar of Mack674

Posts: 30



PTRS does not unlock til 3CP


Oh wow,3 CP? Jeez youre safe then for at least 5 minutes..

Besides, I said conscripts are the first unit you can make. Not like with guards that are a bigger investment, you just build 8 con squads and when you unlock the upgrade a few minutes in, thats it. GG.

The only counter i can think of would be serious indirect fire like walking stuka or some kind of level 10+ sector artillery that doesnt exist.

Youre forced to concede the map or lose all your forces getting slaughtered to PTRS onslaught with no viable counter measure.

Its supposed to be machine guns, but for some reason they are useless for killing anyone. They supress people until the other player decides to retreat or flanks the gun and quickly dispatches it.

There just shouldnt be any ONE unit in the game that you can just spam that dictates the entire course of the match. If i wanted to spam hordes of units, id play starcraft.
3 Apr 2015, 20:33 PM
#233
avatar of dasheepeh

Posts: 2115 | Subs: 1





And it is GREEN cover vs a A move blob without cover :thumbsup:, such "Working as intended™"


Ok, i have to say that Porygon is right for once.

The video shows the blatant imbalance brought into the game with this change.

The best solution IMO would be to make the PTRS prioritize crew members of support weapons and slightly reduce the accuracy of the weapon.
3 Apr 2015, 20:34 PM
#234
avatar of JimmyC7A1

Posts: 94

As a pretty much purely allied played in automatch, I'd say they are too strong atm. I haven't tried with guards yet but imo con PTRS needs a little toning down at least.
3 Apr 2015, 20:35 PM
#235
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Alex, with all due respect, I am not getting into the semantics of the power of a respective blob. The PTRS is really slow firing in comparison to those other weapons.

This is not what this thread is about anyway, so I will leave this here.


The PTRS has higher DPS than the LMG42 and LMG34; I think you can see the issue with cons being able to get 2.

On guards it's fine because your paying a fair amount for those guards. With cons that's a different story because of the numbers you can get them in.

The PTRS does 15.61 DPS, and with 5 cons squads (240 MP each = 1200 ) that each have 2 PTRS's that's 165 DPS.

To achieve the same DPS with Obers you would need 4 squads of Obers with LMG34's, That's 1600 MP.
3 Apr 2015, 20:37 PM
#236
avatar of Burts

Posts: 1702



The PTRS has higher DPS than the LMG42 and LMG34; I think you can see the issue with cons being able to get 2.

On guards it's fine because your paying a fair amount for those guards. With cons that's a different story because of the numbers you can get them in.

The PTRS does 15.61 DPS, and with 5 cons squads (240 MP each = 1200 ) that each have 2 PTRS's that's 165 DPS.

To achieve the same DPS with Obers you would need 4 squads of Obers with LMG34's, That's 1600 MP.




This is very wrong. The PTRS is probaly OP as hell right now, but its DPS is not that. In coh 2 stats, the DPS of ballistic weapons is calculated againts a size 20 target i believe, and againts such a target PTRS will never miss. So PTRS only has such DPS againts vehicles, not infantry.
3 Apr 2015, 20:38 PM
#237
avatar of Mack674

Posts: 30



There are players defending this bullcrap =))) Legit WW2 tactics here guys!


Green cover, attacking through open field under no cover,no armor support, no indirect fire, no smoke, and mg gets wiped while heroicly managing to kill 3 guys out of what looks like 24.

#Legit
Phy
3 Apr 2015, 20:38 PM
#238
avatar of Phy

Posts: 509 | Subs: 1



PTRS was also known as an anti-material rifle for knocking out cover and enemy team weapons. Perhaps relic just wanted to open up the weapons utility as well.


Axis fanboy now don't like the game been "historically accurate"
3 Apr 2015, 20:40 PM
#239
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post3 Apr 2015, 20:37 PMBurts




This is very wrong. The PTRS is probaly OP as hell right now, but its DPS is not that. In coh 2 stats, the DPS of ballistic weapons is calculated againts a size 20 target i believe, and againts such a target PTRS will never miss. So PTRS only has such DPS againts vehicles, not infantry.


The PTRS can't miss when hitting crew weapons, so the point is comparing blobs of Obers or Grens running into MG's and such versus blobs on cons running into MG's and such.

3 Apr 2015, 20:41 PM
#240
avatar of Burts

Posts: 1702



The PTRS can't miss when hitting crew weapons, so the point is comparing blobs of Obers or Grens running into MG's and such versus blobs on cons running into MG's and such.




does the PTRS target the weapons themselves instead of the crew?
PAGES (37)down
1 user is browsing this thread: 1 guest

Livestreams

unknown 51
unknown 20

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

652 users are online: 652 guests
3 posts in the last 24h
39 posts in the last week
131 posts in the last month
Registered members: 45082
Welcome our newest member, SouthGoaEscortsSupri
Most online: 2043 users on 29 Oct 2023, 01:04 AM