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russian armor

Blitz ability too good?

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8 Oct 2014, 20:47 PM
#121
avatar of acosn

Posts: 108 | Subs: 1

jump backJump back to quoted post8 Oct 2014, 19:45 PMVaz
That last part is what bugs me, it really messes up tank destroyers.



Screws up everything. You know there's a problem with an ability when people start popping it for any old reason. Offense, defense.
8 Oct 2014, 21:29 PM
#122
avatar of DakkaIsMagic

Posts: 403

jump backJump back to quoted post8 Oct 2014, 13:31 PMVaz
I watched a KT blitz backwards up the road on Semoisky, lol. It outran my jackson. Really dumb.


Don't forget that most pro-axis players will just tell you to "Flank it" and tell you that the jackson is one of the best AT units, completely forgetting the elephant in the room of smoke+Blitz making that KT (Or panther) take vantage of your ROF.


But you know, "flank it" right? Flank it right into there volks-shreck-blobs.
9 Oct 2014, 01:38 AM
#123
avatar of ASneakyFox

Posts: 365

Fox, I think your idea is even worse than out/in combat suggestion. Just imagine situations when you try to reverse out of combat or rush into combat and a single penetrating hit stops blitz, there will be tons of tears.

Not usable while in-combat is imo the one suggestion that makes most sense, soviet crew repair cannot be activated while in-combat. Remember that starting combat with blitz activated does not deactivate it.


that hypotethical scenario wouldnt even be possible because its also suggested to not have blitzkrieg give a reverse speed boost, and you wouldnt be able to activate it in combat anyway if we were to go with the cant activate in combat

By being deactivated on penetration itd be up to the player to decide if the blitzkrieg is worth the risk (eg youre about to get hit by anothet at gun shell should probably not activate). By being blocked from activaiton during any combat then the game makes that decision for you. It encourages paying attention and microing.
9 Oct 2014, 01:45 AM
#124
avatar of ASneakyFox

Posts: 365

jump backJump back to quoted post8 Oct 2014, 20:47 PMacosn



Screws up everything. You know there's a problem with an ability when people start popping it for any old reason. Offense, defense.


this is also why i suggest that blitzkrieg should be deactivated when the tank takes damage. If a p4 goes for a "flank" by driving straight at a tank destroyer and then behind it. then first shot of the tank destoyer would stop such awful play from working.

But if the p4 uses blitz to take the long way around and avoid damage and gets behind the tank destroyer. itll rightfully have the chance to fuck it up.

9 Oct 2014, 06:09 AM
#125
avatar of acosn

Posts: 108 | Subs: 1



this is also why i suggest that blitzkrieg should be deactivated when the tank takes damage. If a p4 goes for a "flank" by driving straight at a tank destroyer and then behind it. then first shot of the tank destoyer would stop such awful play from working.

But if the p4 uses blitz to take the long way around and avoid damage and gets behind the tank destroyer. itll rightfully have the chance to fuck it up.




Nah, it needs to go. Even Blizzard was willing to pull valkries from SC1 even though it made it onto promotional art because the speed boost it originally had was incredibly cheesy.


Blitzkrieg is the new "Fire Up" except where COH1 was largely balanced around it and punished lazy usage, there's no such mechanism in COH2. If your armor gets beat up from a fight but lives there's no associated repair cost besides the fact that pioneers have to babysit it, and with German armor being both the most durable in the game and possessing- by far- the most escape mechanics, this is actually quite easy to do. And the range advantage is also worth stating because you can expect your first 2 rounds to be wasted due to a lack of fire controls on tanks- your tank is going to shoot regardless as soon as the Panther is in sight and wont give a shit if it's moving or not.



Never mind that neither the Panther nor the Tiger were "blitzkrieg" tanks, and the Germans weren't engaging in offensive operations where such tactics would happen in '44.
10 Oct 2014, 14:28 PM
#126
avatar of DakkaIsMagic

Posts: 403

jump backJump back to quoted post9 Oct 2014, 06:09 AMacosn



Nah, it needs to go. Even Blizzard was willing to pull valkries from SC1 even though it made it onto promotional art because the speed boost it originally had was incredibly cheesy.


Blitzkrieg is the new "Fire Up" except where COH1 was largely balanced around it and punished lazy usage, there's no such mechanism in COH2. If your armor gets beat up from a fight but lives there's no associated repair cost besides the fact that pioneers have to babysit it, and with German armor being both the most durable in the game and possessing- by far- the most escape mechanics, this is actually quite easy to do. And the range advantage is also worth stating because you can expect your first 2 rounds to be wasted due to a lack of fire controls on tanks- your tank is going to shoot regardless as soon as the Panther is in sight and wont give a shit if it's moving or not.



Never mind that neither the Panther nor the Tiger were "blitzkrieg" tanks, and the Germans weren't engaging in offensive operations where such tactics would happen in '44.


This, pretty much this.
10 Oct 2014, 14:36 PM
#127
avatar of ZombiFrancis

Posts: 2742

IIRC in vCoH repairing incurred a manpower penalty. I don't tink this is not the case in CoH2. Similarly, pop cap used to be a dynamic number based on territory held, and this is not the case in CoH2.

Two things that made heavy tanks and vehicles in general something to think about in VCoH beyond fuel cost.
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