USF grenades underperforming
![avatar of theblitz6794](/images/no_av.png)
Posts: 395
This is assuming equal nade dodging by the way. I place a nade right on volks or obers or sturms and it just doesn't do anything
![avatar of wayward516](/uploads/avatar/6873.jpg?updated=1408335108)
Posts: 229
It might have something to do with model spacing?
![avatar of theblitz6794](/images/no_av.png)
Posts: 395
But squads? They do nothing. Often volks squad will go from 100 to 75% with no casualties
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![avatar of wayward516](/uploads/avatar/6873.jpg?updated=1408335108)
Posts: 229
Sturmpios always seem to stand very close together. I'd expect nades to affect them more
![avatar of wayward516](/uploads/avatar/6873.jpg?updated=1408335108)
Posts: 229
Rifle nades are one of the worst grenades in the game. Takes ages to throw so even a brain-dead could dodge it and 30 muni/nade......and also costs extra mp and fuel to unlock it, it's not worth it atm.
This used to be true, but I feel like they improved this at some point. I feel like they launch much faster than molotovs now - there doesn't seem to be a big wind up any more.
EDIT - I do wish that AT 'nades were unlocked at the same time. Waiting for vet 1 for AT nades is a little unfortunate. Plus, give Rifles AT nades at the game open, they could scare off or kill Kubels more readily.
![avatar of frostbite](/images/no_av.png)
Posts: 593
Rifle nades are one of the worst grenades in the game. Takes ages to throw so even a brain-dead could dodge it and 30 muni/nade......and also costs extra mp and fuel to unlock it, it's not worth it atm.
they could use a 15%dmg boost I think especially since u need to upgrade with mp and fuel... 30f set usa back a lot. and nades should kill more guys definately
![avatar of Thunderhun](/uploads/avatar/6301.jpg?updated=1490735219)
Posts: 1617
they could use a 15%dmg boost I think especially since u need to upgrade with mp and fuel... 30f set usa back a lot. and nades should kill more guys definately
Or just throw it faster.
![avatar of Hon3ynuts](/images/no_av.png)
Posts: 818
However i believe OKW nades have a shorter fuse time and mabye throwing animation
The primary reason that you have this belief on the nades though is probably b/c riflemen have a poor formation(which is different for every squad just look at how paratroopers space out in their wedge) And that often leads to clumping up and more people dying. They should probably change the formation
![avatar of DavidKh](/uploads/avatar/9986.jpg?updated=1395818457)
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![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
Rifle nades are one of the worst grenades in the game. Takes ages to throw so even a brain-dead could dodge it and 30 muni/nade......and also costs extra mp and fuel to unlock it, it's not worth it atm.
I stack 3 +7% grenade range bulletins and use them like grenadier rifle grenades >
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No one expects the john elway pineapple from half a screen away
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![avatar of Napalm](/uploads/avatar/9063.jpg?updated=1388703493)
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I stack 3 +7% grenade range bulletins and use them like grenadier rifle grenades >
No one expects the john elway pineapple from half a screen away
Oh my gosh. Romeo can you try this out tonight? "Catch this, bitches!"
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![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
no, throwing at max range grenades is very easy to dodge
people expect you to be in grenade range first
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![avatar of wayward516](/uploads/avatar/6873.jpg?updated=1408335108)
Posts: 229
people expect you to be in grenade range first
there's still a countdown. I'd rather do this with Mollies than USF pineapples.
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