UPDATE:
- Have made the bottom of the map more accessible and open now to promote flanking
- Fuel points close to each base have been made more accessible to promote cut-off play
-turned top +16 muni into 2 +5 munis
-turned +5 munis close to each base into + 10 Munis
-numerous hedgerows removed to allow right side of map to be more open, heavy cover wall added to northern entrance of eastern base
Download (1.2): http://www.coh2.org/file/986/brecourt-1-2.zip
TACMAP:
 
 
 
 
 
As always play testing is welcomed as is feedback. I am thinking of adding in a second road going through the centre of the map to promote vehicle play. This is planned for 1.2.
Let me know what you think. Nice one
	

 
    		            							
 
 
 couldn't get the last two images to work properly so I removed them. 
    		            			
 
    		            							
 
 So i wouldnt trust this layout myself, but its up to you to see if it gets things better or not. Anyway, i see you went for a bit of langres style base locations, i think thats one of the hardest to balance. Hope my idea helps you to refine your own resource layout. 

					
					
						
						
						
						
						
									cblanco ★								
									보드카 중대								
									VonManteuffel								
									Heartless Jäger