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Magical Smoke of Armistice +5

20 Jul 2014, 00:50 AM
#1
avatar of Arclyte

Posts: 692

So what in the game changed where smoke/smoking wrecks now stop all forms of combat?

It never used to be like this. Smoke used to block vision in a specific direction, but if a target was immersed in combat, the game used a bit of common sense and you could still fire on the target

Now when smoke is used, tanks and infantry stand around and stare at each other and refuse to fire, even if they were just doing so.

This change came with WFA, and every time Smoke of World Peace is evoked I'm left wondering why.
20 Jul 2014, 03:20 AM
#2
avatar of Kyle

Posts: 322

Er... .. emmm....

20 Jul 2014, 03:43 AM
#3
avatar of Arclyte

Posts: 692

Just had a game where we surrounded a tiger ace with 2 IS-2's and 2 easy eights. He literally could not move.

He popped his forcefield smoke and we sat there, bumper to bumper, until it cleared

lolwut
20 Jul 2014, 04:04 AM
#4
avatar of braciszek

Posts: 2053

There are moments when smoke from debris blocks LoS and two tanks in front of each other cant see each other.

Attack ground makes the moment slightly less awkward.

But even if you can see the enemy, units still refuse to shoot as normal.

USF also is the most capable faction of using smoke very annoyingly.
20 Jul 2014, 04:29 AM
#5
avatar of Lucas Troy

Posts: 508

It reflects the game's emphasis on balance over realism - it makes no sense, but it keeps smoke useful, etc. I mean, is it really that much sillier than homing AT grenades and P-fausts?
20 Jul 2014, 04:36 AM
#6
avatar of wooof

Posts: 950 | Subs: 1

attack ground...
20 Jul 2014, 05:09 AM
#7
avatar of WhySooSerious

Posts: 1248

Ever heard of the (G) hotkey which is Attack Ground?
20 Jul 2014, 07:09 AM
#8
avatar of cataclaw

Posts: 523

Ever heard of the (G) hotkey which is Attack Ground?


You can't attack ground out of the smoke though. :(
20 Jul 2014, 10:07 AM
#9
avatar of MilkaCow

Posts: 577

You can attack ground out of most smoke, or? I only know a few ones which block attack ground (White phosphorus, Blendkörper 2H, FlaK HT smoke, ...). Could be that they also changed the old smoke (Mortars, Panzer Tactician, ..). Never tested that :p
20 Jul 2014, 10:29 AM
#10
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Also is the Smoke from rifleman the only smoke that slows down vehicles?
20 Jul 2014, 10:53 AM
#11
avatar of Katitof

Posts: 17891 | Subs: 8

Also is the Smoke from rifleman the only smoke that slows down vehicles?


OKW vet smoke nades seem to do the same.
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