Login

russian armor

How-to: Abandoned vehicles in a custom map [OLD]

8 Nov 2014, 02:42 AM
#21
avatar of Srinidhalaya
Mapmaker Badge

Posts: 357

You may be using the wrong objects. I'm not sure which ones are designed for player control, I haven't ever added them.
8 Nov 2014, 05:12 AM
#22
avatar of Tyknapp

Posts: 16

Yah, I assigned them to the wrong team! They work now, but some of them do not work the way I intended.
16 Feb 2017, 16:08 PM
#23
avatar of Mocco

Posts: 17

Hey Guys, I know this thread is quiet old but maybe somebody is still hearing my desperate cry for help. XD

I've tried to place a bofors according to Yukiko's advice and it worked... nearly.

I used the code below in my mapname_ID.scar to place the bofors on marker 4 and it worked, but the Bofors can't be crewed. How can I tell this thing to take in some refugees. I would be very gratefull if somebody could help me out here.

function OnInitID()

-- [[ Markers ]]

mkr_4 = Marker_FromName("mkr_4","Ally Spawn")

-- [[ Squad Groups ]]

-- [[ Entity Groups ]]

Util_CreateEntities(nil, eg_bofors, EBP.BRITISH.BRIT_BOFORS_40MM_AUTOCANNON_MP, mkr_4, 1 )

end
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

Board Info

117 posts in the last 24h
1035 posts in the last week
5798 posts in the last month
Registered members: 18644
Welcome our newest member, Potatoetater
Most online: 775 users on 26 Oct 2014, 01:01 AM