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russian armor

S mines

20 Dec 2013, 16:06 PM
#1
avatar of spaz
Donator 11

Posts: 44

I know that this has been discussed many times before, but they still haven't been fixed/changed. Could we please get the ability to lay s-mines in single patches? Its dumb to have to bank 80 munitions just to lay a 20 muni patch!

Ive also heard a lot of complaints about the signs, but really, if someone has the micro/time to see an s field sign, they deserve to know that it's there
20 Dec 2013, 16:50 PM
#2
avatar of Khan

Posts: 578

+1
Definitely need this.
20 Dec 2013, 16:58 PM
#3
avatar of PaRaNo1a
Patrion 26

Posts: 600

Relic response to this is:



20 Dec 2013, 17:18 PM
#4
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Signs should be gone, there is no excuse for them.

Definitely should be laid down in single patches. Even if that means price must increase to 30.
20 Dec 2013, 17:38 PM
#5
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

Signs should be gone, there is no excuse for them.

Definitely should be laid down in single patches. Even if that means price must increase to 30.


Support this. Could live with the increased pricetag.
20 Dec 2013, 17:40 PM
#6
avatar of PaRaNo1a
Patrion 26

Posts: 600

jump backJump back to quoted post20 Dec 2013, 17:38 PMLe Wish


Support this. Could live with the increased pricetag.


Mine field discussion goes back to Beta of CoH2, they didn`t change it up to now, I don`t think they will change it ever or any time soon
20 Dec 2013, 18:26 PM
#7
avatar of spaz
Donator 11

Posts: 44


they didn`t change it up to now, I don`t think they will change it ever or any time soon


doesnt mean we shouldnt keep brining it up!
20 Dec 2013, 19:05 PM
#8
avatar of PaRaNo1a
Patrion 26

Posts: 600

jump backJump back to quoted post20 Dec 2013, 18:26 PMspaz


doesnt mean we shouldnt keep brining it up!


Never said that =)
20 Dec 2013, 20:32 PM
#9
avatar of Neffarion

Posts: 461 | Subs: 1

i think they want that the minefield to be used in quantity to defend against a large infantry attack, thats why its so big and expensive
20 Dec 2013, 20:36 PM
#10
avatar of Imagelessbean

Posts: 1585 | Subs: 1

i think they want that the minefield to be used in quantity to defend against a large infantry attack, thats why its so big and expensive


Unfortunately since it is so large and big it can never do that. I cannot afford to float 80 munitions against infantry blobs. I need those munitions for other things. Placement of a single plot is also extremely awkward right now.
20 Dec 2013, 23:08 PM
#11
avatar of VonMecha

Posts: 419

i think they want that the minefield to be used in quantity to defend against a large infantry attack, thats why its so big and expensive


But no one ever uses them so it has the exact opposite effect
21 Dec 2013, 01:30 AM
#12
avatar of Greeb

Posts: 971

Mine field should be doctrinal and let ost to use the same mines than soviets.
21 Dec 2013, 02:00 AM
#13
avatar of spaz
Donator 11

Posts: 44

...its also kinda pointless to lay more than 1 patch in an area anyway. The jig is up the second they run into one patch.
21 Dec 2013, 06:01 AM
#14
avatar of hubewa

Posts: 928

Ppl have complained about this for a while, ever since beta and COH2 was first released.

And the least used ability award goes to...
22 Dec 2013, 05:21 AM
#15
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Rapid conscription? Vehicle detection?
22 Dec 2013, 20:09 PM
#16
avatar of Omega_Warrior

Posts: 2561

Rapid conscription? Vehicle detection?

tripwire flair!
22 Dec 2013, 20:23 PM
#17
avatar of JohanSchwarz

Posts: 409

Counter-barrage.
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