There are a couple of commander that allow CP 0 paradrops. These abilities are very in large modes and games, especially when there are house around. They allow the user to deploy and fortify in key location. The delay that can cause are amplified by a number of reasons including:
Long travel times
difficulty dealing entrenched units early in the game
fast victory ticker
Imo the abilities should be looked at and possibly start on cool down
airdrops troops
27 Aug 2024, 09:50 AM
#1

Posts: 13496 | Subs: 1
30 Aug 2024, 05:46 AM
#2
Posts: 1407
My suggestion when the game released was that 0CP units could only be dropped in connected friendly territory until paratroopers (or the other option) are unlocked, and then it works as normal.
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