Hiya, I'm trying to make a wintery map where the snow falls, however I look through the Scenario Atmosphere Settings and try to get it set where snow will fall constantly through the match but it doesn't show. How to Snowfall?
2 Feb 2022, 00:26 AM
#1
Posts: 2
Hiya, I'm trying to make a wintery map where the snow falls, however I look through the Scenario Atmosphere Settings and try to get it set where snow will fall constantly through the match but it doesn't show.
2 Feb 2022, 03:14 AM
#2
Posts: 2164 | Subs: 2
This post will get you started. Snow and Rain are the same mechanism in the Worldbuilder. Just change the texture and buoyancy so the snow floats around.
https://www.coh2.org/topic/66696/rain/page/1#post_id646642
Here is an example that can get you started:
Speed - How fast the snow moves/falls.
Randomize - Adjust the movement/direction.
Density - How much snow is falling. Too much kills players FPS. Less is more.
Particle Buoyancy - How much it floats.
Width/Length - The size of the snow. Actually the snow texture size.
Tile U/V: How much of the texture to use 0 = None, 1 = All, 2 = Two repeats, 4 = 4 repeats, etc.

UV COORDINATE EXAMPLE:

https://www.coh2.org/topic/66696/rain/page/1#post_id646642
Here is an example that can get you started:
Speed - How fast the snow moves/falls.
Randomize - Adjust the movement/direction.
Density - How much snow is falling. Too much kills players FPS. Less is more.
Particle Buoyancy - How much it floats.
Width/Length - The size of the snow. Actually the snow texture size.
Tile U/V: How much of the texture to use 0 = None, 1 = All, 2 = Two repeats, 4 = 4 repeats, etc.

UV COORDINATE EXAMPLE:

2 Feb 2022, 16:25 PM
#3
Posts: 2
This post will get you started. Snow and Rain are the same mechanism in the Worldbuilder. Just change the texture and buoyancy so the snow floats around.
https://www.coh2.org/topic/66696/rain/page/1#post_id646642
Here is an example that can get you started:
Speed - How fast the snow moves/falls.
Randomize - Adjust the movement/direction.
Density - How much snow is falling. Too much kills players FPS. Less is more.
Particle Buoyancy - How much it floats.
Width/Length - The size of the snow. Actually the snow texture size.
Tile U/V: How much of the texture to use 0 = None, 1 = All, 2 = Two repeats, 4 = 4 repeats, etc.
UV COORDINATE EXAMPLE:
Thank you very much for this
2 Feb 2022, 20:28 PM
#4
Posts: 2164 | Subs: 2
Thank you very much for this
Cheers! The Worldbuilder is a pretty amazing thing.
Since the announcement of Coh3, mapping has sort of died off. If you dont get fast help here you can also try the Worldbuilder Discord.
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