So ive been looking over the stock maps, and I cannot find what turns a map officially into a winter map with blizzards. I did the script file, mapname.scar, and copied and paste from a stock map, renaming to mymap.scar. From what i can tell, it initializes the blizzard mode, and loads preset atmosphere settings. So far, I'm just using stock presets, in game and in the *scar file, but it doesn't work, no blizzards, and engineers cannot build fires. I tried to just save my own presets, in the map folder, but I'm not sure how to reference to those specific files; in the *.scar file, the directory is pointed to an archive.
Is there some hidden gameplay object, that I need to place on the map, to initialize the blizzard, do I need to save my own presets as the same name as map, or something else that I'm just completely missing?
Blizzards
17 Nov 2013, 23:02 PM
#1
Posts: 357
18 Nov 2013, 05:33 AM
#2
5 Posts: 3421 | Subs: 11
World Builder does not "see" mapname.scar file. You would have to create a filelist and bach file to pack it manually.
18 Nov 2013, 05:41 AM
#3
Posts: 357
hmm...can u point me in the right way, of how to do that?
18 Nov 2013, 09:36 AM
#4
5 Posts: 3421 | Subs: 11
I will post a tutorial about this. It seems to be more complicated than I thought.
Edit: Tutorial is up!
Edit: Tutorial is up!
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