[DBP 1.4] Standfast+AVRE test
		by
			LimaOscarMike
		
		18th November 2017, 21:52 PM
	
	- [00:00:05] LimaOscarMike:
- [00:00:13] miragefla:
- [00:39:39] LimaOscarMike:
- [00:39:40] LimaOscarMike:
- [00:39:44] miragefla:
									18 Nov 2017, 21:52 PM
				
	#1					
								
					
				
		
Posts: 440
i think the trick was not to use brace so you can use standfast ,although ISG smoke will hardcounter bofor
			
		
									18 Nov 2017, 22:39 PM
				
	#2					
								
					
				
		
Posts: 4314 | Subs: 7
Remove Stand Fast and add engineer flamer. Nuff said 
			
		
									18 Nov 2017, 22:46 PM
				
	#3					
								
					
				
		
Posts: 2272 | Subs: 1
i think the trick was not to use brace so you can use standfast
Oh look at all this awesome brit gameplay, so exciting and micro-intensive!
									18 Nov 2017, 23:20 PM
				
	#4					
								
					
				
		
Posts: 440
Oh look make sarcasm easier than helping community work
			
		
									18 Nov 2017, 23:25 PM
				
	#5					
								
					
				
		
									18 Nov 2017, 23:59 PM
				
	#6					
								
					
				
		
Posts: 440
Remove Stand Fast and add engineer flamer. Nuff said
yeah i think flamer probably fit than standfast i mean it's reasonable to not having standfast if i lose emplacement due to micro i think i deserve it
									19 Nov 2017, 14:39 PM
				
	#7					
								
					
				
		
Posts: 2636 | Subs: 16
Sure; flamers are a strong ability. However we don't want to make this doctrine into another "shit, I have to have flamers" doctrine, in the same vain of "I gotta pick this one, cause it has a call-in" doctrine.
If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
			
		If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
									19 Nov 2017, 14:48 PM
				
	#8					
								
					
				
		
Posts: 4314 | Subs: 7
Sure; flamers are a strong ability. However we don't want to make this doctrine into another "shit, I have to have flamers" doctrine, in the same vain of "I gotta pick this one, cause it has a call-in" doctrine.
If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
Some ideas:
-  Engineer demolition team - passive, engieers can now plant demolition charges
 
-  Churchill Crocodile - for the feeling of VCoh Doctrine
 
-  Hull down. Tanks can now hull themselves down, similar to OST hull down nuff said
 
-  Tank Artillery Commander - Similar to OKW ability. A tank commander that can call in a single AI strafe for 60 munnition
 
-  Radio Interception - similar to OKW ability
 
-  Overrepair - vcoh ability
 
-  Lend Lease Tank Battalion - 300 Fuel 800 Manpower - sends 2 American Shermans and 1 Jackson
 
-  Boys AT Rifles - from Weapons Regiment
 
-  Something Random from Ardeness Assault that fits commander theme ...
 
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