Your work is greatly appreciated. I've always been an avid supporter of good custom mapmakers, one reason being the current map pool(no offense to Matt and some other people at Relic who make some decent maps, like langres(new version), kholdney ferma winter, and semois(appearance wise), etc....
Here's to you guys,
Cheers.
P.S. Nice webcam and video, enjoyed seeing a new face.
Dude, I think I've said it before. But your maps are beautiful and awesome. And forgot to say, fun to play. I espicially like Foy, which I would have loved to see in the mappool. :-[
Dude, I think I've said it before. But your maps are beautiful and awesome. And forgot to say, fun to play. I espicially like Foy, which I would have loved to see in the mappool. :-[
here here. Relic, put Mono's maps in Automatch already!!! he's doing all the work for you, and doing a better job of it most of the time!!
Thanks for these, Capiqua. We don't get anywhere near as much constructive feedback as we ought to!
On the first point, I can look to move some of the bushes slightly to change pathfinding, as infantry should always opt for the roadways.
However, with regards to your last points, the VP and munitions points are intended to have deep snow, and you may actually find that the corners are all affected by it, until it is cut off by the main roadways. However, the deep snow icon will not appear whenever there is cover to be had instead, simply because cold-tech has been turned off.
I wanted deep snow to still be a factor here to slow combat in these areas and force the combat towards the more important fuel points, whilst keeping players on the exposed roadways, where they are most in danger.
However, if you have an issue with this, please weigh in. I'd love to hear your opinion on the matter!