Oberkommando West Army Preview
									8 Jun 2014, 19:14 PM
				
	#2					
								
					
				
		
 
    		            							
			    		Posts: 985 | Subs: 2
Thanks Ohme
			
		
									8 Jun 2014, 19:27 PM
				
	#3					
								
					
				
		
 4
4			Posts: 4301 | Subs: 2
good read and thanks. keep it up
			
		
									8 Jun 2014, 23:33 PM
				
	#4					
								
					
				
		
Posts: 379
I know I have to wait for release... but first impression is massive disappointment that they are making a faction like the British in vCoH. Hopefully it plays out a lot better. 
			
		
									9 Jun 2014, 06:23 AM
				
	#5					
								
					
				
		
Posts: 1063
The truckman has returned, say your prayer before the truckman claims your land!
			
		
									9 Jun 2014, 06:43 AM
				
	#6					
								
					
				
		
Posts: 252
both factions are extremely fun to play  
  
			
		 
  
									9 Jun 2014, 06:47 AM
				
	#7					
								
					
				
		
Posts: 934
Great write up Ohme. Thanks!
I never really had a problem with the dynamics of British HQ trucks in CoH1. I quite liked that aspect of Britians. The primary issue I had was the extremely linear teching nature of Britian which made it a bit boring. The fact that the trucks come out fixed time intervals I believe will reduce the impact of such teching.
The slow resource income is obviously going to reduce OKW flexibility, however their early core units seems to compensate that quite heavily. I don't really believe Britian had enough early game flexibility, but this seems different.
Can't wait to try OKW and USA out though at release!
			
		I know I have to wait for release... but first impression is massive disappointment that they are making a faction like the British in vCoH. Hopefully it plays out a lot better.
I never really had a problem with the dynamics of British HQ trucks in CoH1. I quite liked that aspect of Britians. The primary issue I had was the extremely linear teching nature of Britian which made it a bit boring. The fact that the trucks come out fixed time intervals I believe will reduce the impact of such teching.
The slow resource income is obviously going to reduce OKW flexibility, however their early core units seems to compensate that quite heavily. I don't really believe Britian had enough early game flexibility, but this seems different.
Can't wait to try OKW and USA out though at release!

									9 Jun 2014, 12:10 PM
				
	#8					
								
					
				
		
 
    		            			 5
5			Posts: 16697 | Subs: 12
Fantastic job Ohme! Thank you!  
 
			
		 
 
									10 Jun 2014, 21:27 PM
				
	#9					
								
					
				
		
Posts: 503
Permanently BannedBattlegroup Headquarters with 37mm have been fucked by the zis 6 mans right in front of then lol 
			
		
									17 Jun 2014, 12:43 PM
				
	#10					
								
					
				
		
 
    		            			 5
5			Posts: 16697 | Subs: 12
*updated w new? edited? OKW gameplay video as found by 
			
		
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