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russian armor

The COH2 Ability Guide

18 May 2016, 06:06 AM
#22
avatar of Svanh

Posts: 181

Great work! :)

I did notice a typo in the penalties applied to the UKF command vehicle though. Shouldn't it be +100% reload and cooldown?
18 May 2016, 06:10 AM
#23
avatar of vietnamabc

Posts: 1063



now that u say that....it reminds me. I think airburst does cause a vision critical if it hits vehicles, ill fact check that in a second but I just forgot.. i dont use anvil that much and I definitely dont hit vehicles with it that much when I do.

i added it now




I had panzer tactician in the early versions of this but I cut it, it doesnt do anything other than create abig billow of smoke.

sherman smoke...same thing really. smoke doesnt do anything modifier wise other than forcing you to attack ground.

The other guides cover stuff like that enough either way, i think.





the panzer commander arty drops 5 really really really accurate shells with like a 10 second delay. one shots all howitzers


Hey so how does debuff from OKW Bleinkorpf grenade work against vehicle? And does Elite Armor Panzer Commander gives any further buff besides +vision.
18 May 2016, 06:51 AM
#24
avatar of wouren
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Hey so how does debuff from OKW Bleinkorpf grenade work against vehicle?

It does nothing.


And does Elite Armor Panzer Commander gives any further buff besides +vision.

It does with vet. Reference veterancy guide.
18 May 2016, 07:18 AM
#25
avatar of CookiezNcreem
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jump backJump back to quoted post18 May 2016, 06:51 AMwouren

It does with vet. Reference veterancy guide.


i think he means the commander upgrade itself, not the panther command tANK



18 May 2016, 07:19 AM
#26
avatar of CookiezNcreem
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jump backJump back to quoted post18 May 2016, 06:06 AMSvanh
Great work! :)

I did notice a typo in the penalties applied to the UKF command vehicle though. Shouldn't it be +100% reload and cooldown?


ahahha yes good catch. :facepalm: a -100% reload command vehicle could you imagine
18 May 2016, 07:26 AM
#27
avatar of wouren
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i think he means the commander upgrade itself, not the panther command tANK




Agh kill me
18 May 2016, 10:49 AM
#28
avatar of GreyKnight93

Posts: 84



OH MY GOD....

I KNEW I WOULD FORGET ONE

AS A USF FANBOY I AM COMPLETELY ASHAMED OF MYSELF FOR MISSING VOLLEY FIRE


its in there now, if its not showing alt+F-5/refresh


No problemo bro :D Not many players know how to utilize the RE's ability, especially when you give RE bar or m1919 and see how the axis got pin down and scream like a girl when the ability is activated
18 May 2016, 12:12 PM
#29
avatar of Woofs

Posts: 11

Damn that british AirLanding Officer Heroic Charge! -75% receive accuracy LOL
18 May 2016, 13:35 PM
#30
avatar of vietnamabc

Posts: 1063

Hey Ciez you miss OH Sprint ability from Encirclement doctrine (Different from global Sprint) and does WP barrage disables tank? Same with Comet WP shell?
Also what does Churchill's smoke ability do and is Mandoes' smoke grenade any different from normal smoke grenade?
18 May 2016, 13:38 PM
#31
avatar of vietnamabc

Posts: 1063

jump backJump back to quoted post18 May 2016, 12:12 PMWoofs
Damn that british AirLanding Officer Heroic Charge! -75% receive accuracy LOL

If only Oorah is that good.
18 May 2016, 14:35 PM
#32
avatar of SupremeStefan

Posts: 1220

Forward HQ Aura only applies to units owned by the player ?
18 May 2016, 14:44 PM
#33
avatar of Cruzz

Posts: 1221 | Subs: 41

Typed out a response, had the login screen eat it. Oh well


USF's Combined Arms, the British Command Vehicle accuracy bonus, and the Ostheer Command Tank are unique in being the only 'exclusive' modifiers in this guide. In the case of Combined Arms, 'exclusive' means that when Combined Arms is active, only the Combined arms reload, accuracy benefits would apply to the unit, not a combination of the Combined Arms ability and Veterancy bonuses, and NOT the 'better' Veterancy bonuses.


Exclusive blocks out modifiers with the same modifier_id. What you say is correct for combined arms, as it lacks any modifier_ids, but command tank will stack with hulldown just fine because the buff ids are different.


Command Panzer IV Tank

Reduces incoming damage taken to owned units around the command tank by 20%.
Only applies to units owned by the player, other axis units are unaffected.


Affects all allied units, not just your own


Radio Net

-10% reload, +5% sight per VET 1 Sherman, up to 3 shermans maximum. If you add more VET-1 Shermans, the aura will not increase in power past that point.



Does not require vetted vehicles, nor do they have to be shermans. The check is for ALLIED vehicles in radius 35 which are type medium_tank OR heavy_tank OR t_70.


Hit the Dirt

Immune to suppression, -50% received accuracy. Squad will not move.


Grants an invisible bush that gives yellow cover, rather than -50% received accuracy.

Missing but might as well be mentioned:

Blendkorper grenades will disable weapons on a vehicle in the smoke. But they'll immediately unlock once leaving as the debuff is only a 1 second duration (constantly gets reapplied while you're in the smoke)
18 May 2016, 16:02 PM
#34
avatar of CookiezNcreem
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amazing! :clap: cruzz always finding that lowkey stuff! appreciate it alot! :romeoHairDay:


jump backJump back to quoted post18 May 2016, 14:44 PMCruzz
Exclusive blocks out modifiers with the same modifier_id. What you say is correct for combined arms, as it lacks any modifier_ids, but command tank will stack with hulldown just fine because the buff ids are different.


jump backJump back to quoted post18 May 2016, 14:44 PMCruzz
Does not require vetted vehicles, nor do they have to be shermans. The check is for ALLIED vehicles in radius 35 which are type medium_tank OR heavy_tank OR t_70.



jump backJump back to quoted post18 May 2016, 14:44 PMCruzz
Affects all allied units, not just your own

/fixedall




jump backJump back to quoted post18 May 2016, 14:44 PMCruzz
Grants an invisible bush that gives yellow cover, rather than -50% received accuracy.


the cover that the cons poop out is called "tp_LIGHT", well at least its cover type is tplight.

so naturally I went to the tplight cover file itself on most weapons, which is where I saw most guns have 0.5 accuracy against tplight, and that it wasn't directional or anything wierd like that, so to simplify the description of it, I just said "-50% received accuracy" am I wrong in saying that, or am I missing an important detail along the line there somewhere? Does this cover not actually work as im implying?

jump backJump back to quoted post18 May 2016, 14:44 PMCruzz
Missing but might as well be mentioned:

Blendkorper grenades will disable weapons on a vehicle in the smoke. But they'll immediately unlock once leaving as the debuff is only a 1 second duration (constantly gets reapplied while you're in the smoke)


and added in that last one.

thanks again.
18 May 2016, 17:13 PM
#35
avatar of CookiezNcreem
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Hey Ciez



:foreveralone:

you miss OH Sprint ability from Encirclement doctrine (Different from global Sprint) and does WP barrage disables tank? Same with Comet WP shell?
Also what does Churchill's smoke ability do and is Mandoes' smoke grenade any different from normal smoke grenade?



commando smoke nade gives non directional yellow cover, and added

added churchill vehicle smoke...but only because it makes it move slower unlike the other smokes

for consistency sake ill add the sprint from encirclement. though it isnt actually different from tactical movement other than its available on single units instead of forcing you to use it on all units.


phosphorus...added as a global ability. however yeah comet phosphorus is different, it doesnt block weapons it only blocks sight.

the mattress WP barrage is just like usf phosphorus though.
18 May 2016, 18:19 PM
#36
avatar of Ashman
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Posts: 37

I'm at a loss for words, outstanding work!
18 May 2016, 18:46 PM
#37
avatar of Vuther
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commando smoke nade gives non directional yellow cover, and added

Speaking of which, wouldn't it be better to say that ability and Hit the Dirt makes the area/users count as being in light cover instead (which would therefore not stack with the defensive benefits of heavy cover)? Of course, it wouldn't be bad to state the actual defensive benefit of light cover in addition to that for the unaware.

Also, just wanted to make sure - the distinction between Wehr's Tactical Advance and USF's Tactical Movement is that the former lasts during retreat, yeah?

Thanks for the extensive work!
18 May 2016, 19:26 PM
#38
avatar of CookiezNcreem
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jump backJump back to quoted post18 May 2016, 18:46 PMVuther

Speaking of which, wouldn't it be better to say that ability and Hit the Dirt makes the area/users count as being in light cover instead (which would therefore not stack with the defensive benefits of heavy cover)? Of course, it wouldn't be bad to state the actual defensive benefit of light cover in addition to that for the unaware.

Also, just wanted to make sure - the distinction between Wehr's Tactical Advance and USF's Tactical Movement is that the former lasts during retreat, yeah?


They both last on retreat, I've lost my fair share of thompson paras because of that shiet.

I'll find a way to word Htd better.

18 May 2016, 19:28 PM
#39
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I think there are a few missing abilities - don't think I saw Sector Arty for Wehrmacht or Zeroing Arty for OKW.

EDIT: Also the Sector Bombing from Overwatch or the Warning Flares from Overwatch (if that counts as an ability)
18 May 2016, 19:36 PM
#40
avatar of CookiezNcreem
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I think there are a few missing abilities - don't think I saw Sector Arty for Wehrmacht or Zeroing Arty for OKW.

EDIT: Also the Sector Bombing from Overwatch or the Warning Flares from Overwatch (if that counts as an ability)



no offmaps are in this unless they come with a modifier, e.g. Hold the line, or require certain amount of muni like scavenge.

warning flares is self explanatory and theres no modifier with it, so its not here.
18 May 2016, 20:30 PM
#41
avatar of ferwiner
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Posts: 2885

hey cookiez, I think there is a mistake in the icon near spotting scopes ability. All the other icons show unit that can use the ability or army emblem if its available to all units of the type but in this case there is scope placed there. I get that it connects with the name of ability but it also suggests that its the sniper that has the ability, not all wehrmacht vehicles.
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