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russian armor

U.S. Forces Unit Guide

22 Jun 2014, 20:01 PM
#2
avatar of Ohme
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You can make donations to my Carpal Tunnel fund via paypal. Thanks for reading!
22 Jun 2014, 20:14 PM
#3
avatar of FriedRise

Posts: 132

Sweet guide, thanks! I wasn't in Alpha so this is very helpful :)
22 Jun 2014, 20:35 PM
#4
avatar of Stafkeh
Patrion 14

Posts: 1006

Nice Unit Guide! Thanks for writing, good work.
I like what I am seeing, looks like Relic did a good job!

The idea with the tables makes the guide nice and clear.

I saw the Lieutenant and Captain can improve actions of nearby units, I hope this won't end up in blobbing.

The M1 AT gun is 270MP. Is the Pak from T2 for Ostheer cheaper to? I always thought it was a little bit overpriced, same for Soviets.
22 Jun 2014, 20:44 PM
#5
avatar of IpKaiFung
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jump backJump back to quoted post22 Jun 2014, 20:35 PMStafkeh

I saw the Lieutenant and Captain can improve actions of nearby units, I hope this won't end up in blobbing.


They don't provide any auras to nearby units like the British officers in CoH. They are just their own squad, some of them have special abilities.
22 Jun 2014, 21:58 PM
#6
avatar of voltardark

Posts: 967

Great work !!!!!
Thank you.
22 Jun 2014, 22:53 PM
#7
avatar of pigsoup
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nice work
22 Jun 2014, 23:49 PM
#8
avatar of The Shape

Posts: 475



They don't provide any auras to nearby units like the British officers in CoH. They are just their own squad, some of them have special abilities.
That's a shame.
23 Jun 2014, 02:15 AM
#9
avatar of austerlitz

Posts: 1705

Looks extremely munition intensive,like wehrmacht of coh1.Is it choice between t2 and t3,or both required?
23 Jun 2014, 02:17 AM
#10
avatar of AmiPolizeiFunk
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This guide is 'da bomb! Nice work, Ohme.

COH2.ORG always first always best! :D
23 Jun 2014, 03:42 AM
#11
avatar of vietnamabc

Posts: 1063

+1 to Ohme, can I ask:
_How much resources does the US start with?
_Does each tier required previous tier to be purchased? (To get the Major, do you need to purchase Lieutenent or Captain?)
23 Jun 2014, 03:43 AM
#12
avatar of Ohme
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Not sure about the start resources. Major requires Lieutenant or Captain.

Lieutenant -> Major
Captain -> Major
23 Jun 2014, 03:51 AM
#13
avatar of vietnamabc

Posts: 1063

Thx man one more question: is the ability to disembark tank only restricted to vehicle crew? For example, if I disembark the M20 crew and use the rear echelon to man the vehicle, can they get out too or these men lost forever?
23 Jun 2014, 03:52 AM
#14
avatar of Ohme
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Any soldiers inside the vehicle can disembark.
23 Jun 2014, 04:47 AM
#15
avatar of FappingFrog

Posts: 135

How many commanders for each faction at launch ?
23 Jun 2014, 06:09 AM
#16
avatar of GreenDevil

Posts: 394



They don't provide any auras to nearby units like the British officers in CoH. They are just their own squad, some of them have special abilities.


Maybe you didn't read it correctly

"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."

That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?
23 Jun 2014, 07:24 AM
#17
avatar of spam.r33k

Posts: 503



Maybe you didn't read it correctly

"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."

That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?


they improve the actions of nearby infrantry with supportive abilities (barrages/ major retreat point/ etc). at least thats what i saw in the latest videos
23 Jun 2014, 08:14 AM
#18
avatar of Pepsi

Posts: 622 | Subs: 1

nice guide, I'd like more detail on the base structure which are new to me.

And where is the jeep ? :'( can't believe there's no jeep in coh2 :o
23 Jun 2014, 08:47 AM
#19
avatar of Marcus2389
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Maybe you didn't read it correctly

"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."

That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?


It doesn't have any aura. It has an active ability that can improve the efficency of nearby squads under certain conditions, you'll find it out ingame :P

jump backJump back to quoted post23 Jun 2014, 08:14 AMPepsi
nice guide, I'd like more detail on the base structure which are new to me.

And where is the jeep ? :'( can't believe there's no jeep in coh2 :o


There is something doctrinal, I'm already loving it :P But it's not exactly the Jeep we are used to ^^
23 Jun 2014, 08:50 AM
#20
avatar of IpKaiFung
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Posts: 1705 | Subs: 2



Maybe you didn't read it correctly

"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."

That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?


The officers can gain vet on their own but they gain vet faster if there are nearby units. The american officers themselves do not have any stat boost auras. The abilities the officers have in some way improve infantry actions but I think the unit descriptions in game will need to be changed otherwise people like yourself will think that the american officers give off a stat boosting aura.

The Lieutenant has frag and smoke grenades; Captain has a supervision to build units at base faster and at vet one has the ability to rally nearby squads to his position and the Major can call in a recon plane, an artillery strike, he can also become a reinforce point but that makes him unable to move and finally with vet he can drop fake arty flares.
23 Jun 2014, 10:31 AM
#21
avatar of The amazing Chandler

Posts: 1355

:thumbsup::thumbsup::thumbsup:
:clap::clap::clap:

You should forward this to Relic so they see how it's done :crazy:

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