So? We are playing CoH here, not C&C. CoH always has been about unit preservation and few units on the field, not "spam many units and just charge in" rock paper scissors style like C&C
It's like releasing a new Battlefield or CoD but now the only gamemode has building enabled because "it works and is successful in Fortnite"
The "big tanks big explosions" formula worked perfectly in CoH1 & 2 teamgames, and fiddling with this was a bad mistake
Have to agree. The whole reason I play CoH over shit like Starcraft 2 (or whatever its called) or Age of Empires is because I have more fun with the tactics part more than the "ooga booga me build worker to mine fart gas and unobtanium crystals to build 100 flying units and A move them to enemy" part.