One complaint of Coh2 was there is no light vehicle play. Coh3 brings us to where peoples complaints brought us. It also matches the war setting in the area.
Another Coh2 complaint was heavy tank stall. Thus light and mediums are the focus. Go ahead and stall for a Tiger, I will have map control with my M8s and Chaffees. Then I will snare and circle your Tiger to death.
It seems like Relic did exactly what people asked for. It just needs more VP tick time (not less), so people can play up to larger tanks before the time runs out.
Mos based take in the thread. |
whar |
Alright alright, I pride myself on being neutral; I like to change sides every once in a while (though I'm generally not playing Axis right now because, well... I like to play the game, and having to wait 10 minutes between every match is a buzzkill).
I would say that the two factions I'm best at are USF and DAK. Brits I'm okay with I think, but Wehrmacht is a bit difficult for me.
I know people say that the bunker spam is OP, but talking strictly about combined arms here: I think that combined arms as USF is way way better that Wehr. Wehr is so inflexible that it feels like once one thing breaks, everything else falls apart, and so you kind of have to do these weird spam tactics in order to actually be useful on the field.
Idk. Maybe I just had a few bad games, but I really feel like combined arms is a bit of a no-go for Wehr (not so much DAK, however), while for the Allies it's more effective in general.
Everyone can spam bullsh* and be effective (if they aren't countered properly), but I've only felt like a diverse army is effective while I was playing USF or Brits.
Thoughts? |
What other objects in Coh3 can be destroyed if you A-Move them?
I have heard streamers saying you cant destroy some cover objects.
I have seen Flame squads destroy items when attacking ground.
I have seen random items get destroyed from small arms fire. Things that should never be destroyed by small arms fire like 3 story fuel cells, walls, etc. This is a major problem for mappers and game play in general.
So it seems like most item are easily destroyed (too easy) but items are not targetable? Is that a word?
Usually the attack move thing only works if it's an "entity", I.E. something owned by a player, the AI, or the world. If you left click on it and it has a name, you can attack move on it. Works for things like sandbags too (at least in CoH 2). |
Thanks everyone. I never would have thought to "attack move" a de-crewed weapon!
I most likely wouldn't have either if I hadn't learned about the attack move tech in a tightrope gaming CoH 2 micro tips video. |
Yeah, very simple trick.
While using AT gun/ Tank/ Bazooka-equipped Squad:
1.) Press Q.
2.) Left click on teamweapon.
3.) Wait until destroyed.
Hope this helps! |
Hmm today I will tell you all about a game that I've never actually played. |
I don’t know how you guys play this, but looking at CoH3, CoH2 is an ideal game. CoH3 is just total spam, spam and spam is 1000 times worse than CoH2, there is no concept of combined arms combat here at all. And this was created by the top players in the Company of Heroes. Disgraceful.
Teamgames, yes. 1v1s and 2v2s? No. |
Playing vs. AI works pretty well for me. Joking but also serious.
Theoretically, the right play is to contest the field to the best of your ability, putting constant pressure so that they can't build.
More realistically, if you get pushed off the field and they can get a bunker built and you can't field a howitzer or the indian mortar, then I think it would be best to shift your army to the flanks, supporting your teammates in order to make a breakthrough, then try to destroy the bunkers from behind later.
Hopefully all the manpower spent on static defenses means that their infantry isn't up to snuff in a battle where you aren't in the crosshairs of a bunker MG.
Outside of the pak howi and indian arty, AT guns and squads equipped with bazookas (standing behind the bunker ofc) are the most efficient counter to bunkers, I think. If they don't have good indirect, then you can simply use scouts to give sight to AT guns while they demo the bunkers.
Of course, this is a 4v4 strategy, and also I'm like rank 1,000+, so take what I say with a grain of salt. |
Technically they're medium tanks. The announcer even says so when they arrive on the field. It's "italian medium" tho so I guess it doesn't count. |