Double post, can a mod delete this please? |
Asterisks (*) denote currently implemented changes
Everything is subject to change. Please provide constructive criticism!
Global
(*)All LMGs have 1.05 incremental accuracy except for LMG42 which has 1.1
(*)All HMGs capture rate and decap rate to 0.65 and 0.6 respectively
(*)Shreck long accuracy decreased by 0.01, long aim time increased by 0.5
(*)10% deflection damage on all AT guns
()Slightly increase grenade scatter and reduce range when suppressed (0.5, 33%?)
(*)Tank traps have 55 extra HP (from 500) and can be crushed by heavy tanks
Wehr
(*)Grenadiers get Shreck for 65 MU after BP1 upgrade, get assault gren model at Vet 2
(*)Pgrens gain 1 man at Vet 2, small Vet requirement increase.
(*)Wehr Scout Car MP increased by 10, armor increased by 5.
(*)MG42 MP increased by 10, incremental accuracy increased by 0.15, nearby suppression increased by 0.05
(*)All battle phase costs reduced by 5 fuel and 20 MP
AEF
(*)0.50 cal penetration doubled, damage decreased by 2, cost increased to 300 MP, added 5th man, added Single Fire ability, setup to 3.2 and teardown to 2.10, accuracy increased by 0.1, suppression increased by 0.02, Vet 1 decreased by 20 pts
(*)Rear Echelon get cover accuracy bonus like Osttruppen
()Paradrop gives 2 squads for 400 MP 10 FU
(*)Paratroopers get 1x Zooka for 50 MU
(*)Zooka pen increased by 10, gets chance for crew stun crit
OKW
()Volks Shreck upgrade gives +4 MP cost and -10% Vet gain (give MP40s and Panzerfaust instead?)
(*)All OKW HQ buildings cost increased by 100 MP.
(*)Decrease penetration of Flak HQ to (20,35,45) from (45,45,45), decrease area suppression to 0.6 from 0.8
(*)Add 5 FU to Forward Retreat Point (270 MP, 20 MU, 5 FU)
(*)Raketenwerfer near aim time multiplier decreased by 0.1, near accuracy increased by 0.5, max ready_aim_time decreased by 0.1
(*)Added 3-man Panzerjaeger squad (210 MP) with 2 Shrecks
(*)Change LMG34 damage from 8 to 4.5, increased Obersoldaten entity accuracy to 1.3
Soviets
(*)Increased Maxim MP cost by 3, removed 1 man
(*)Decreased all HQ buildings by 5 fuel and 10 MP
(*)Conscripts get 1 DP upgrade for 60 MU
()Conscripts get 1 man and PPSH at Vet 3
(*)Penals get Commisar at Vet 2 (82 HP), Vet 2 increase to 1120 (40 pt increase), long-fuse grenade assault ability
()Reduce PTRS drop rate |
*Global*
(*)All LMGs have 1.05 incremental accuracy except for LMG42 which has 1.1
(*)All HMGs capture rate and decap rate to 0.65 and 0.6 respectively
(*)Shreck long accuracy decreased by 0.01, long aim time inc by 0.5
(*)10% deflection damage to all AT guns
()Slightly increase grenade scatter and reduce range when suppressed (0.5, 33%?)
(*)Tank traps have 55 extra HP (from 500) and can be crushed by heavy tanks
*Wehr*
(*)Grenadiers get Shreck for 65 MU after BP1 upgrade, get assault gren model at Vet 2
(*)Pgrens 5 men @ V2, little Vet req inc.
(*)Wehr Scout Car MP inc by 10, armor inc by 5.
(*)MG42 MP inc by 10, incremental accuracy increased by 0.15, nearby suppression inc by 0.05
(*)All battle phase costs reduced by 5 fuel and 20 MP
*AEF*
(*)0.50 cal penetration doubled, damage decreased by 2, cost inc to 300 MP, added 5th man, added Single Fire ability, setup to 3.2 and teardown to 2.10, accuracy inc by 0.1, suppression inc by 0.02, Vet 1 decreased by 20 pts
(*)Rear Echelon get cover accuracy bonus
()Paradrop gives 2 squads for 400 MP 10 FU
(*)Paratroopers get 1x Zook for 50 MU
(*)Zook pen inc by 10, gets crew stun crit
*OKW*
()Volks Shreck upgrade gives +4 MP cost and -10% Vet gain (give MP40s and Panzerfaust instead?)
(*)All OKW HQ buildings cost inc by 100 MP.
(*)Decrease penetration of Flak HQ to (20,35,45) from (45,45,45), decrease area suppression to 0.6 from 0.8
(*)Add 5 FU to Forward Retreat Point (270 MP, 20 MU, 5 FU)
(*)Raketenwerfer near aim time multiplier decreased by 0.1, near accuracy inc by 0.5, max ready_aim_time decreased by 0.1
(*)Added 3-man Panzerjaeger squad (210 MP) with 2 Shrecks
(*)Change LMG34 damage from 8 to 4.5, increased Obersoldaten entity accuracy to 1.3
*Soviets*
(*)Increased Maxim MP cost by 3, removed 1 man
(*)Decreased all HQ buildings by 5 fuel and 10 MP
(*)Conscripts get 1 DP upgrade for 60 MU
()Conscripts get 1 man and PPSH at Vet 3
(*)Penals get Commisar at Vet 2 (82 HP), Vet 2 inc to 1120 (40 pt inc), long-fuse grenade assault ability
()Reduce PTRS drop rate |
Agreed.
It is so frustrating to see them slowly walking to the MG after the gunner got shot, then standing up taking a look around, kneeling down checking the munitions belt and then starts to shoot. Please shorten this animation/setup time.
And add some more multipliers for each unit in its firing arc. So the MG either suppresses "harder" or kills more if a busload of people are in front of it.
This sounds like a good idea. +1 |
My performance got a little better, but now I have a 15+ second input lag that happens every 2-3 games or so. It's really frustrating when you have to retreat when you lose one man or you might lose the entire squad because they just sit there. |
They've said there are plans for single player content, but no one knows when it will come. |
Grenade assault seems funny - like it has a huge activation timer in order for it to be used. Or something.
It's the Special Forces doctrine's "Infiltration Assault" ability (name might be wrong). Infantry units left out of combat for a certain amount of time will be able to use it. |
Something to be noted about the 3 Stukas strafing and then FSJ parachuting in:
Unless they've changed it, the ability works kind of like sector artillery in how it does damage. Seems like you guys are kind of brushing it off as a gimmick ability, but it was REALLY strong. Whether it is upon release remains to be seen.
Exactly. It looks like it could be used for almost textbook Blitzkrieg tactics in cooperation with armor support. |
I've seen three other rare tier commanders post private alpha, but I don't know the official count on how many there will be at launch in total. The ones that were accessible to me and could have been shown in my video were:
Elite Armored Doctrine (Signal Relay, Emergency Repairs, HEAT shells, Panzer Commander, and Vet P4 Ausf J. Battle Group)
Scavenge Doctrine (Thorough Salvage, Jaeger Light Inf Recon Squad, Infiltration Tactics, Flakpanzer IV Ostwind, and 105mm Howitzer Barrage)
Fortifications Doctrine (MG34 MG Team, Heavy Fortifications, Field Defenses - Mines / Bunkers, Pak 43 Emplacement, and Zeroing Artillery)
Yeah, go Jaeger! |
Flak truck should have a flak 88 if its supposed to be made for later game...
It sounds like it comes in mid-game |