
Profile of Puppetmaster
General Information
Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence:
United Kingdom
Nationality:
United Kingdom
Timezone: Europe/London
Game Name: Puppetmaster
Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence:

Nationality:

Timezone: Europe/London
Game Name: Puppetmaster
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Post History of Puppetmaster
Thread: Next patch: War Spoils Update7 Jun 2016, 22:48 PM
Did you farm warspoils at all? In: Lobby |
Thread: Calliope OP?5 Jun 2016, 20:55 PM
Sure it can't be dodged all the time but still quite a bit. I beat a then ranked 12 Allies AT team yesterday who used Calli's. Didn't dodge all but still a decent amount Since OP seems to have forgotten to post his playercard (bit naughty after attacking Katitofs ![]() https://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561197972918936 In: COH2 Balance |
Thread: Calliope OP?5 Jun 2016, 14:49 PM
#1: playercard pls + 1 I think the Calli is mostly OK. Perhaps a few minor tweaks but it is expensive and you sacrifice armour presence going for them. This is the unit I personally feel needs rebalancing the most: Its expensive, you would expect it to be more durable than everything else (it is a tank afterall....).Is there a reason you have not brought up the fact that Katy & Pzwerfer have 160 HP while Stuka has 320 as well? What about the armour differences between Katy, Pzwerfer & Stuka? - Therefore heavily promotes defensive camping playstyle where u just bleed out your opponents manpower by constant barraging. Turning USF into a camping playstyle just hurts the faction. It is designed to be a mobile and aggressive faction. Also You can dodge the Calli anyway. - Very low popcap for this unit makes it quite spammable. While the pop cap in relation to cost isn't the same as similar units, its pop cap is. Not sure how this makes it any more spammable than other rocket arty considering its price. - Does massive damage per rocket. Does the same damage as the Katy & Pzwerfer. Only the stuka has more damage per rocket but it fires far fewer. - Shoot a massive amount of rockets. Although it does fire quite a lot of rockets, they are in waves so its really only the first wave that is truly effective. - Kills units/squads on retreat like flies. Defensive bonuses when on retreat seem almost completely negated. It's really not uncommon for me to lose 2 squads instantly to a barrage when I'm just a fraction of a second too late with my retreat, very much unlike other arty barrages in the game. Retreat based defense bonuses offer no protection against any explosive damage as far as I'm aware, as it gives reduced accuracy vs the unit / squad which explosives don't care about. A bit of a disclaimer here is that my experience mostly comes from a lot of 2v2's. Not really sure how this unit works out in 1v1, but in 2v2 I think it's as close to broken as they get personally. What ranking is this experience from? In: COH2 Balance |
Thread: 2v2 for A_E #25 Jun 2016, 04:03 AM
2v2 for A_E #2 In: Replays |
Thread: 2v2 for A_E5 Jun 2016, 04:00 AM
2v2 for A_E In: Replays |
Thread: Next patch: War Spoils Update4 Jun 2016, 10:24 AM
can i keep the duplicates i already have and use them to stack.. For example I have 2 tiger veterency increase bulletins. Can I still use them both if I dont salvage the duplicate? No Players can have only 1 type of any item equipped in a single loadout now. In: Lobby |
Thread: Tiger Ace not viable2 Jun 2016, 22:48 PM
Was that pre death crit fix or post? Freak RNG means...nothing. RNG is a capricious bitch and therefore seemingly ludicrous instances of survival (or death) do indeed happen against all statistical probability, thats life. However, what matters is the statistical average, and Tiger has 300 front armour compared to 290 on the Pershing and 375 on the IS-2. Since your too lazy to do it your self https://www.youtube.com/watch?v=73DE4PhXUaI So, can you confirm that you agree with me that the armour doesn't need changing or are you disagreeing with me and saying it needs buffs? If the armour needs buff please provide some actual evidence to back this up (saying a faction makes you cry is not a valid reason fyi). In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 20:09 PM
Go check my trending video. If you still believe its armour should be buffed after that then well, it only further reinforces my suspicions about you. In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 18:31 PM
I could see the penalties being reduced a bit and both Tiger/Tiger Ace could use a touch of front armor, but I wouldn't change anything else. Its still a vet 3 Tiger that costs MP only. The thing wasn't designed to be a unit used the moment you have resources, its supposed to be something you play at the right time to break a stalemate or crawl back into a losing game and end it, not another generic heavy tank. Tiger armour is fine or if anything needs changing then dropped slightly (but definitely not buffed). In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 12:51 PM
Fair enough. I have not used the Ace in a long time but thought it was used on me from my video. Seems it was just crew shock. In: COH2 Balance |
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Latest replays uploaded by Puppetmaster
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VS
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Puppetmaster
一只年迈的皮皮鸡
鬼MoM鬼
TheBearJew760
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ESA -Konigst|ger-
macca2112
How not to play Britsby: Puppetmaster map: Steppes1-1,176
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