Yes if they remove resources conversion.
But since we know Relic won't do such thing then... No.
I mean... Just imagine 3 caches + muni->fuel. That would be insane.

Thread: Should OKW be able to build caches?10 Apr 2015, 16:34 PM
Yes if they remove resources conversion. But since we know Relic won't do such thing then... No. I mean... Just imagine 3 caches + muni->fuel. That would be insane. In: COH2 Balance |
Thread: "UP" Brummbar and PzGrens strike.9 Apr 2015, 19:50 PM
I have used Brummbar with PzGrens agasint AT Asian blobbers (800~ rank). Have not lost even a single squad. Brummbars was in paradise wiping Rifles blobs. I dont have a replay tho - mass 2v2 as AT. And it's not my fault that I was matched with such opponents. Pure random. Nevertheless, one of them has 2000hrs with CoH2. In: Replays |
Thread: British Faction, what do you want to see?9 Apr 2015, 18:27 PM
Everything with 17. In: COH2 Gameplay |
Thread: "UP" Brummbar and PzGrens strike.9 Apr 2015, 17:30 PM
So Im allied player? ![]() In: Replays |
Thread: The Mortar Thread9 Apr 2015, 17:28 PM
Except Katy dies in a second. It's not like he did not move it. He did, but grenade and 3-4sec of small fire is enough to kill it. In: COH2 Gameplay |
Thread: The Mortar Thread9 Apr 2015, 17:18 PM
If you catch alone Katy behind the lines, there is nothing your opponent can do. In: COH2 Gameplay |
Thread: The Mortar Thread9 Apr 2015, 17:00 PM
Nope, it was 2v2, battle in the middle VP (trois-ponts) and not everyone can react in few places at once (120 and Katy were not belong to same player). In: COH2 Gameplay |
Thread: The Mortar Thread9 Apr 2015, 15:59 PM
Just today, the game I mentioned, there were 120 and Katy. All I needed was one PzGrens squad to sneak behind, kill Katy with grenade and small fire, wipe 120 and steal it. So it's not like your mortars must die to Katy and 120. You can prevent it with many ways. In: COH2 Gameplay |
Thread: The Mortar Thread9 Apr 2015, 14:31 PM
Get 2 120mm and be ready to dodge stukas barrages. Congrats you won And how you know that if you may not even have a single game as SU, not to mention a game with 120? ________ Double OST mortar is just amazing, that rate of fire... Today I had 2v2 on Trois-Points. I made 2 of them. After 10-13mins of the field they had 28kills. Quite good. Battle position? Pff.. Literally 10secs with double mortar and it's gone. Blob? Most welcome. While 120 is the best, it costs 400, almost same price Ost needs to pay for two mortars. If I had to choose between two mortars and one 120, I would go for 2 OST, they are amazing. In: COH2 Gameplay |
Thread: PTRS now OP?9 Apr 2015, 14:06 PM
Excalty this. I forgot about 2 flamers pios. S-mines are useful because I can cover MG with each other increasing its power. With empty flank I would be forced to turn MG litte more = no more MG covering each other. With S-mines on the flank I can compelty forget about it and focus in the middle of the engagement. And the mortar is amazing when enemy is blobbing so hard. One good shell into clumbed blob 4-6kills.
What mobility you need? Blob is attacking, force it reatreat, push little further and repeat. Crossing woods, first wave was on my side of the river (north spawn) around fuel point. Second and third wave was at right VP. Fourth wave was for ammo point. Fifth wave was for the point near the right edge of the map. It took me 15min to repel 5 waves and to move from my side of the river to the point with those cutted trees on the right. MP bleed from SU player was outstanding. Between waves I could plant mines, make ambushes at stuff like that. And since he had Tank Hunter, I did not have to worry about 120s. In: COH2 Balance |
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