I belive, Brits mine needs to be looked at.
Old problem with SU mine was that it could wipe whole squad just for 35ammo.
Currently Brits mine is wiping left and right.
Yesterday it wiped whole squad 4 out of 5 times.
If design will be correct, there is no chance for OPness of such commanders.
Just segregate abilities into 4 levels, make something like:
Level 1 - unlimited
Level 2 - 2
Level 3 - 1
Level 4 - 1
But for example if you go for level 4, you cannot use level 3, so you are forced to use level 1.
It's just an example, theory, according to which you cannot stack too good abilities together.
Also rememebr that they are Relic's commanders which need to be sold, so I belive only those can have combinations like SCAS+Tiger which will be forbidden for custom.
I find little weird that someone can even complain thats is boring to use 2 commanders with MHT all the time while none axis player was complaining about picking CAS in every game for months.
In other words its boring when enemy is forcing me to use doctrine but its not boring when I can choose it on my own
Although I think that 45 for Tigers is nice buff, Im not sure if it is best way.
I mean, they are heavies with advantage of HP and armor.
Making 45 wont help against 60 range.
But there are other things which would help.
Keep 40 range but buff KT armor to 400/425 and increase Tiger's armor by 40 or health to 1280.
This would suit more to heavies than range buff.