cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
-
#Steam AliasWL%Streak
- 1.20554.792+12
- 2.1472793.650+7
- 3.1299453.741+3
- 4.323172.653+1
- 5.16376.682+1
- 6.594361.622+5
- 7.613390.611+1
- 8.703284.712+1
- 9.24261.799+2
- 10.354124.741+8
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger