cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.630365.633+9
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- 3.934244.793+28
- 4.1524816.651+2
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- 6.720430.626-3
- 7.830145.851+3
- 8.25467.791+6
- 9.373126.747+4
- 10.397207.657+4
cblanco ★
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VonManteuffel
Heartless Jäger