cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.632365.634+11
- 2.1309459.740+5
- 3.1529819.651+1
- 4.936247.791+2
- 5.26569.793+9
- 6.271106.719+1
- 7.14232.816+1
- 8.746437.631-1
- 9.384128.750+6
- 10.6616.805+4
cblanco ★
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VonManteuffel
Heartless Jäger