cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.1150404.740+22
- 2.48870.875+12
- 3.577354.620+12
- 4.24060.800+6
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- 6.14869.682+1
- 7.455230.664+3
- 8.351124.739+5
- 9.1437788.646-1
- 10.435309.585-1
cblanco ★
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VonManteuffel
Heartless Jäger