cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.930244.792+24
- 2.485233.675+11
- 3.619363.630+1
- 4.698418.625+12
- 5.1523816.651+1
- 6.830145.851+3
- 7.49370.876+17
- 8.256101.717+10
- 9.24866.790+1
- 10.371126.746+2
cblanco ★
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VonManteuffel
Heartless Jäger