I'm legitimately confused by what the OP is trying to say.
I think he says that COH2 is too much like FPS games in that all you do is kill things, because killing things, big explosions, etc is a popular genre which makes money.
I'm not saying that I agree with that claim 100%, but what does any of this have to do with manpower??
nothing .
i just mentioned it when i was comparing the genres . |
You're confusing me; is your point about manpower that there is too much and therefore the game has lots of killing, or that because the game has lots of killing due to manpower excess it sells more units like shooters. yes just to this : " is your point about manpower that there is too much and therefore the game has lots of killing " |
I think you have to give a better description of it. I get that English isn't your first language and I can live with it.
Because atm, platformer games like Mario, Pokemon and Sonic fit in your description (And yes, those make a lot of money, even today).
+1
Seriouly tho, CoH2 could really do with a Karma system.
you are talking about console games , pal , im talking about pc market . |
Edit: post was lost. It will be a resume.
So you are basically saying that you want to control less units cause it makes the game too hard ?
Manpower as a resource (fuel/muni) is fine. If you are talking about manpower as amount of unit are your control, i guess @Nuclear Arbitor made a good comparison with DoW2.
If unit cost less popcap, you would had more manpower.
yes , but not if you lower them both ( less pop cap and less manpower accordingly ). |
Can you try to rephrase exactly what you are trying to accomplish with this thread? Because it seems like you are jumping on 4 or 5 different things and comparing COH2 to entire other genres of games.
Are you saying there is too much manpower so this makes the games too long? And that casuals don't have that much time to play and that is why they aren't pros?
Are you saying the time investment is too much compared to shooters like CoD and RPGs like Mass Effect? And are you comparing using skill points and perks in such games to capturing resource points in CoH2?
Are you saying making players play this one game longer to become good makes Sega more money?
Your English is hazy so I am trying to get a better picture of what to respond to. im not trying accomplish anything , im just trying to show some issues that i think are relevant to discussion about coh2 . |
Hmm.... I don't know where you're coming from with killing = more money. Please elaborate?
The thing that drew me to CoH1/CoH2 was the strategy behind it. I think that goes with most of the pro's/decent players/everyone on this forum.
There are far better games for killing things if you wanted to do that than CoH1/CoH2.
And FTR, I wasn't too happy when CoH2 decided to release doctrines like Tiger Ace/Sov Industry for money.... considering I already paid $80 AUD for this game already... and from that, I think we know what kind of authority Sega has on this game. (That kind of BS actually made me quit for a year)
Although not everything SEGA has done has been terrible. If the game was released at its intended date instead of 3 months later, this game would have been an unrescuable train wreck. It still wasn't great, but it was at least playable.
im trying to say that games genres like rts , rpgs and fps where killing or destroying your opponent by means of weapons of somekind brings more money than other genres |
Apologies, I seem to have worked through your OP in reverse order, because thats how I thought about your points, do bear with me.
It depends on the kind of players you're looking at.
If you're the kind of player that sits defensively, then of course you're going to have a lot of manpower.
If, however, you're the kind of player that tries to attack strategically/carefully or tactially (which a lot of pros do) then you're going to actually run out of MP in the game.
Most of the pros are there because they know the game, they know when to attack, know the enemy's army and know the counters to certain strategies.
Oh and its the pros who put the most hours behind this game, you know, the people who's mission it is to improve, utilise every resource they have and theorycraft, not to mention stay in practice. It took me a long time to get good at CoH1, the more I found I watched the pros, the more I learned how to utilize my troops better and focus on many things at a time. Then I practiced by throwing time at it.
IMO, its not a problem. In fact, this game has historical basis and if anything, it should encourage people to learn about the history. Thats one reason why they make WW2 games like CoH2 - to encourage people to learn the history behind the game instead of making new units like DOW2.
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CoH2, along with CoH1 is not about killing enemies. If you get a German MG team with 500 kills next to your base, or turtle around your base, racking up kills, then great! You have lots of vet 3/5 units but it isn't going to win the game for you.
CoH2 and CoH1 is all about map control. Nothing more nothing less. Killing and effectiveness of killing units comes in handy when you're contesting regions, but these are just tools for map control at the end of the day.
This is really highlighted in the VP version (the competitive version of the game) where you must contest the centre, no turtling, just fight for the centre.
you made good points but i still disagree with you completely .
for gaming developers / publishers these days more killing equals more money .
and , btw , sega has more authority in the game development than most of you people think . |
I don't understand how manpower excess and FPS are linked. I don't think an excess of manpower is the issue, it's the way manpower is spent.
For example, all your economy in CoH 2 is from capture points and caches are a luxury, whereas DoW II makes sure that generators are a necessity so requisition (manpower) is spent regularly on economy which has the added effect of ensuring you can't just spam to win. The fact CoH 2 does not have this element means you have inherently more spammy gameplay as manpower only goes into your army. Same story with fuel, only spent on vehicles which means elite infantry are easy to purchase in large amounts as they only require one resource.
Comparing the two games is not ideal as they are both very different, but this has always been a striking thing I have found in CoH 2.
they are not so different in my opinion
because for me the only thing diferent in coh 2 from fps and rpgs shooters is that you work with your manpower ( put more troops and less caches or vice versa ) .
and in fps , rpgs shooters you worry less about those things .
so from this perspective the similarities are more numerous than the diferences , for example :
if you take the economic aspect of coh2 ( caches , or capuring important fuel or ammo points ) you get similar elements in both genres , regarding for example the troops tactical deployment accordingly to the situation , as it happens often in fps , rpgs shooters ( meaning cover , gaining high ground , building protection ) .
the only thing diferent between both genres is that in coh2 you work with combined arms in a large scale and in fps , rpgs shooters your work mostly with one man and his weapons .
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It typically takes between 20-30 min to get to pop cap, how long would you suggest it should take?
see it this way , if you got less manpower , units would cost less population . |
If anybody starts to troll on this again I will swing the banhammer... Try to keep it serious please!
i appreciate that , thanks a bunch . |