As VanVoort said about the Riegel mines, they are guaranteed to immobilize, just like the M20 mine.
That being said, mines don't always change games; they can end them too.
The M7 AT mine for USF is decent; I believe they are best used when placed five at a time (as the chance of dealing a crit increases with each mine, up to five). They do damage to light vehicles, maybe medium tanks. I have seen KTs roll over them like nothing.
If you're going armor company (Assault Engineers can lay M7s), you could pair a couple of mines with a demo, or get a soviet teammate to plant a demo. I would assume the demo would go off from the mine detonation.
I really think that the USF need some sort of Anti Infantry mine that is non-doctrinal. Huuuuge design flaw.
TM-35 and Schu mine are best mines in the game because they are both cheap and effective against infantry and vehicles.
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