Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 1 May 2024, 15:00 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 1 May 2024, 15:00 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: TAB tourney Monkey vs Pirate G120 Apr 2015, 21:11 PM
Angoville. In: Replays |
Thread: Official 1v1 Bears Tournament20 Apr 2015, 21:10 PM
Update: MaskedMonkey vs. Pirate: 0-2 Monkey and I played well, however, I have an uncanny knack to persuade Bears to play when they're drunk It's working out pretty well. In: The Angry Bears |
Thread: Early game for Ost18 Apr 2015, 05:37 AM
Lenny, just a quick question about your double pio opening: Do you build T1 with the first or second pio? What maps would you get double pios on? I always veto Kharkov, Stalingrad, and La Gleize. I think the early game would be better for axis if Riflemen got a fifth man at Vet 2 like RE I remember playing on La Gleize against a USF guy ranked around 4,000 according to CELO (at the time I was about 1,000) but the first fifteen minutes were insanely hard against his riflemen. What saved me was AP rounds from an MG42 on his AAHT, killing it, then a teller mine on a Stuart (that he saw me put down). He was very bad. But I had such a hard time early game because of the power of the rifles at mid range. I think if most USF infantry was based around that concept - getting a 5th man at vet 2 - it would give them a bit of a better mid game while making the early game a bit easier. In: COH2 Balance |
Thread: Official 1v1 Bears Tournament17 Apr 2015, 20:41 PM
Update: Swede vs. Pirate: 0-2 (Swede forfeited the second game) Edit: Switched numbers around (I won both games, second by forfeit) In: The Angry Bears |
Thread: Ostheer, the never ending struggle17 Apr 2015, 19:56 PM
Whenever I decide to get a P4 against Soviet players stalling for call-ins, I always get wrecked because I don't save fuel for Tiger. I tried going blitzkrieg doctrine once and going for Panthers against Shock Rifle Frontline. It worked. With tellers and 1 Pgren Schreck squad. Double Panther + P4 command tank on Kholodny summer. Granted, this wasn't an automatch, but against a good, fellow bear player by the name of Choccy Starfish! I'm torn between Lightning War and Blitzkrieg; Blitz helps your armor with panzer tactician, but the P4 command tank is a bit of a luxury whereas a Tiger can sometimes be necessary. G43s are good; a lot of times I'll go four quad Grens w/ 2 G43, or 3 Grens w/ 1 G43 and 1 Pgren. If I have the map control late game, one or two muni caches up and I can just keep calling in the stuka close air support. It wrecks everything. In: COH2 Gameplay |
Thread: Destroyed tanks blocking sight needs to go17 Apr 2015, 00:48 AM
I think a good compromise is to somwhow reduce the "blob" block that wrecks give to sight. It's not like a smoke wreck is spewing a smokescreen, smoke from burning wrecks goes upwards. It would be cool if there was a wind direction and strength, so smoke could dissipate slower or faster and in certain directions, just in general. I think a wreck blocking line of sight for a while is decent, sometimes it seems like it takes so long though. It can be frustrating, but you've just got to account for that. Just like accounting for a building when you're setting up defenses. Hell, if the tank is on a road, try putting an M6 AT mine on either side of the wreck. If you're fortunate enough to have an anti-infantry mine, try putting it behind the cover. In: COH2 Balance |
Thread: Destroyed tanks blocking sight needs to go16 Apr 2015, 22:07 PM
I mean, Relic developed TrueSight for a reason. Shooting your AT gun 4 feet from the ground through a destroyed tank into a KT seems a bit silly. Tank carcasses block sight and that's how shit works. In: COH2 Balance |
Thread: Replays Thread15 Apr 2015, 23:13 PM
Here's a 2v2 on Rzhev that Glen and I played a few nights ago. It was such a good game. Glen did most of the dying and I sat around looking at the red stars wondering how I would retake them. In: The Angry Bears |
Thread: Official 1v1 Bears Tournament14 Apr 2015, 07:18 AM
Laz, just for clarification, are we to play all twelve players again, or can we cross of those who we've already fought? (essentially, would I need to play Napalm again?) In: The Angry Bears |
Thread: Awesome 4v4 on General Mud TAB v Dusty13 Apr 2015, 08:23 AM
LOL seven downloads, much trollz In: Replays |
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Latest replays uploaded by Gbpirate
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VSMolly Cyrus D U S T Y L E M O N ? thep00kasturmtiger44 ~TAB~SnafuKurikai ~TAB~ Glendizzle ~TAB~ GBPirateAwesome 4v4 on General Mud TAB v Dustyby: Gbpirate map: General Mud2-947
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VS~TAB~ Cabreza ~TAB~ van Voort NJM ~TAB~ GBPirate-RONBR- #SS JSWBsCv Hanzo56 HAN-STONE Tigeracedouble KT + Tiger Aceby: Gbpirate map: Lienne Forest1-764
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Livestreams
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