Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Today, 03:59 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Today, 03:59 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: i would pay for skins7 Dec 2015, 01:38 AM
Von Kluge, the crusher of hopes and dreams... In: COH2 Gameplay |
Thread: Company of Heroes 2 Voices5 Dec 2015, 07:12 AM
COH is a game emulating a war movie; just look at COH 1 US campaign and how similar it is to some band of brother scenes. Hence why OKW sound like the typical bad guys you gotta defeat to save Europe and spread freedom jist. This doesn't seem like logic that one could apply. OKW does not have anything to do with coh1 campaign. In: Lobby |
Thread: To Abandon or not to Abandon5 Dec 2015, 05:57 AM
I am of the opinion that disabling it in automatch but enabling it as an option in custom games. I like how Relic has changed things like truesight, improved the UI, grid keys, etc. The learning curve for coh2's mechanics are easier thanks to the UI and how capping territory works. I like the abandon mechanic. I think it adds a certain degree of realism to coh2, just like cold tech did. However, the rng negatively affects balance to such a degree that it can negatively effect gameplay to an astounding degree. In: COH2 Gameplay |
Thread: Company of Heroes 2 vs Company of Heroes (Original)3 Dec 2015, 04:18 AM
Coh2 definitely has a better UI. Graphics are, obviously, better in coh2. Unless if you played at maximum on vcoh and minimum on coh2... Anyway. CoH2 UI and grid hotkey option make it a lot easier to play, I think. I also find it more visceral with the realistic sounds. The early launch days of coh2 were not great for balance (1,000 HP panthers, eh?) but that gritty Eastern Front feel is something I miss quite a bit. Coh1 armies were fun, although the British had even more emplacement options and the Panzer Elite just had vehicles and fuel upgrades for everything which is rather strange, although Panzer Grenadiers were versatile and very useful. Anyway, if coh2/coh3 would re-release original factions, that would be...interesting. But the things that make coh2 better gameplay wise are the better, easier to use UI/hotkeys as well as Truesight. In: Lobby |
Thread: Struggling against USF in 1v12 Dec 2015, 06:43 AM
Everything that has been said here is good. Build Order is half the battle; whether it's getting a couple of MGs and an extra pio and then rushing for Pgrens or it's staying in T1 as long as possible, it doesn't matter so long as it works. I played a game against a fellow Bear today, lasted about 110 minutes. Ostruppen doctrine works well, I've found, against all of the factions. Double sniper + 3-4 Ostruppen and a couple of MGs? You're set against USF or the brits. Hell, you'll even fuck up everything the soviets have except maybe well-used shocks. But the best thing, the most important thing my friend Iron Emperor told me is focus. Always focus. There are a few things that can help with micro in game; control groups for infantry (I always control group every one of my squads; MGs on 6 or 5, Sniper on 5, tanks on 7, rocket artillery 0, etc.) If you don't use hotkeys, change the settings from classic to grid; makes hotkeys a hell of a lot easier to use. Lastly, put your phone on airplane mode, or turn it off, or whatever. mute the phone. If you want to win, it doesn't matter that the credit card company is calling about your $30k debt, or if your wife needs you to pick up the kids from school. You're out there in Minsk killing Communists, or in Holland killing Tommies, or, in this case, you're out there in Semois killing Uncle Sam. You're here to win. |
Thread: Balance Preview Patchnotes30 Nov 2015, 05:59 AM
Wow...there's almost 1100 posts on this. Damn. Anyway, these changes are all bringing coh2 in a balanced direction. Relic is willing to change/sacrifice initial faction ideas for balance which, for gameplay, is a good thing. This is an opinion and yours may differ. Anyway, for the people above arguing about vet 5 OKW being bad because it takes so long to get or whatever. F1sh, for example, makes the argument that keeping vet units alive to vet 4-5 should give you bonuses. Sure. But when you look at it from the perspective of, say, a USF player whose rifles are stuck at vet 3. I've had games where, at most, only 1 infantry squad is wiped the whole game from each side until the late game. Both players had equal unit survivability, but late game I get boned because my OKW opponent has extra bonuses for his soldiers while I do not. It is, frankly, stupid, for one player to be rewarded more than the other in this manner. In: COH2 Balance |
Thread: Be able to name public games like in CoH130 Nov 2015, 03:13 AM
Lol, I hope it wouldn't turn into some Battlefield servers... "No Asians allowed". "Germans not welcome". xD In: Lobby |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 02:40 AM
Lol, You got trolled. Look at your signature. sorry. Have a good day.
I would agree that Katy needs a buff. I don't know why its rockets fire in fours... it seems stupid. katy is underperforming... Panzerwerfer is currently the best arty piece in the game and it's blatantly overperforming by wiping team weapons even on max range without the possiblity to react. Every game I use it, I get 30+ kills - usually between 40-60 on every single piece. Ostheer T4 is too expensive. Perhaps Relic thought keeping it that high was to prevent players from rushing out the panzerwerfer? Skipping T3 to get a... Brummbar is, well, stupid. Skipping to get a panther is more useful but still not as useful seeing as it has little impact against infantry and, if you're rushing T4 for a Panther cuz you need AT, the game would most likely be over by that time... Panzerwerfer could get a scatter increase across the board, I think. The way coh2 is designed as a relatively fast-paced game means that rocket artillery is more effective than traditional artillery because you don't need a gun batter to bombard defensive fortifications. Rocket artillery is better against a defensive line because it covers a wide area and it kills in one salvo, in a few seconds. That's what makes rocket artillery more powerful than the Priest, for example. For that reason, I don't know why rocket artillery is so much cheaper than conventional artillery in the game. But, regardless of that point, a tiny, teeny weeny nerf to the panzerwerfer is in order while a buff to katyusha would be good. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]26 Nov 2015, 20:28 PM
I mean, war is hell. What can you expect? Katyusha was only good because you could rush a katyusha and wipe Ostheer support teams clinging to life waiting for a Tiger with a fuel, muni, and VP point. Now that it comes later, just like Pwerfer, it makes Katyusha less effective because weapon teams/infantry have more time to get xp to vet up. In: COH2 Balance |
Thread: Hammer vs Anvil26 Nov 2015, 03:22 AM
Fleet of 3 comets crushes all. I mean, in team games. I've only played 10 1v1s with Brits. But that WP smoke round... wipe AT guns, MGs, LMG grens, wipe errything In: UKF Strategies |
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