Sorry for Vindicarex though. He tried to make a point, then the ketetof wisdom damaged our brains again....
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Allied 1v1 Dominace5 Jan 2016, 09:06 AM
In: COH2 Balance |
Thread: Re-crewing vehicles....5 Jan 2016, 08:14 AM
It had a white health bar showing about 50% remaining. Then it was destroyed. Abandoned vehicles always have only a sliver of health. In: COH2 Gameplay |
Thread: ISU-152 vs IS-2?5 Jan 2016, 08:11 AM
Your army assists IS-2 and ISU assists your army. Both are excellent choices, boils down to your preference and strat(and the map). In: COH2 Gameplay |
Thread: Allied 1v1 Dominace4 Jan 2016, 16:12 PM
Except for HelpingHans, I find him to be extremely objective and unbiased. In: COH2 Balance |
Thread: Heavy Assault Guns vs Fortifications4 Jan 2016, 15:53 PM
You're definitely rank #1 at grasping at straws and utter denial you know ![]() In: COH2 Gameplay |
Thread: Ghost structures and how to ghostbust it4 Jan 2016, 15:14 PM
Sure, but that still is exploiting. There is just no other word to it. You're using unfinished structure, which acts like finished one HP wise, that is definition of exploiting and abusing. Exaggerating won't help you arguing. If it is really so overpowered, you can only blame the dev, not the players. I'm not blaming anyone for using it and I'm not exaggerating here. It is relic fault for not addressing it effectively enough(as it was addressed once in the past already), but its plain exploit, regardless of pov. Its not old rifle company, where you simply rode on the balance issue, its broken mechanic which allows you to benefit greatly for close to no effort, its relics fault and its relic that needs to fix it, its not bannable exploit, so use it to your hear content. We were littered with stuff like this in the past, give it 6 months-1 year longer(and NO new factions) and the game will be where it should be long ago. In: COH2 Balance |
Thread: Anyone play without Doctrines?4 Jan 2016, 15:09 PM
OKW can, ost can to some extend(depending on opponent and what it does). USF could, but for all 3 allied factions its just crippling decision and ost and okw get so much goodies out of docs, that it doesn't make sense, unless you're stomping somebody or reacting to their choice, but soviets probably have it worst here as you HAVE to go maxim spam or you'll lose quickly. In: COH2 Gameplay |
Thread: Heavy Assault Guns vs Fortifications4 Jan 2016, 15:05 PM
Actually, they don't. IRL AT Guns could also be used to an extend(based on position and circumstances) vs infantry, using both HE and canister rounds, which are not represented in game at all. Hell, even soviet 45mm AT gun had AI specific munition. The gun was also extremely easy to conceal, which is impossible in coh2. Obviously you don't see validity in his(or anyone else) argument, you're fixated on your own to the point where you don't see anything else, you're completely blind and deaf to the argument that basic AT gun or PTRS rifle is as much of a fortification destroyer as ISU-152, because they both kill bunkers effectively. Are shrecks, piats and PTRS rifles assault guns? Because most certainly they are designed to kill fortifications, emplacements and bunkers in coh2. In: COH2 Gameplay |
Thread: Invincible OH sniper last tourney4 Jan 2016, 14:49 PM
Why doesn't the Brit sniper get the extra couple HP then? It does have the same HP as ost sniper. What it doesn't have is the amazing RoF vet ost one does. But looking at UKF ones vet, it almost seems like relic really wanted it to actually fight armor instead of being gimmicky crit shot unit. In: COH2 Balance |
Thread: Ghost structures and how to ghostbust it4 Jan 2016, 14:46 PM
That is... book example of exploiters excuse. "If its in, its stupid not to use it" didn't seemed valid when sprice was stacking capt buff for army of Hawkeye and Flash hybrids. It didn't seem valid when people were cloning obers with team weapon scavenge. Ghosting of any kind is nothing more but a simple exploit, its beyond retarded to even argue it being "valid strat". Zerg drone can do the similar "ghosting" hatchery or anything, blocking enemy fast expand, extending its survival life time and so on. It is the same case. That still costed some actual resources and mechanics of SC2 aren't exactly what I'd call well developed or complicated when LoS on "smoke" or elevation difference is most complicated map mechanic you can use. Now, as it was already said, simple heavy dmg modifier while its constructed should be enough to fix it. In: COH2 Balance |
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