I like all that selective memory from freshly made troll accounts.
Lets recap some facts, shall we?
-HMGs underperformed, all of them, that included maxims
-you could a-move over every HMG with anything better then CEs/pios
-all HMGs needed buffs, including soviet ones, because of blobs, mainly OKW blobs.
-penals are unusable, so no point getting them
-conscripts are not scaling at all so no point getting them
-everyone is sick and tired of using 2 doctrines only just to have infantry that can fight
Conclusion: maxim overuse is not a result of any overbuff, but the result of alternative options, which should be the backbone of the army, not being valid at all.
And last but not least, the fanboys warrioring for HMG buffs you mentioned were axis in vast majority, using single, unsupported HMG against 3-4 LMG rifles and expecting it to win.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: The Maxim HMG needs a hotfix.11 Feb 2016, 09:41 AM
In: COH2 Balance |
Thread: [Patch] February11 Feb 2016, 09:21 AM
We're going to pretend soviets don't spam maxims every game now and UKF doesn't heavily rely on HMGs and ATGs? ![]() In: Lobby |
Thread: Land Matress Commander11 Feb 2016, 09:01 AM
so we will have flamers on Engy, those 4 entity ( 5 with upgrade ) that have a ridiculous low reinforcment cost at VET 3 ( will happen very fast with flamer ) what could go wrong again ? Probably nothing, just like when people were going batshit crazy for the same arguments with dual LMGs instead of flamer for REs. ![]() In: COH2 Balance |
Thread: Flamethrowers vs buildings11 Feb 2016, 08:47 AM
Just reminded myself why. Persistent flames from vehicles. Buildings flame resistance was doubled, because otherwise, unless you were using old croc, you'd set building on fire BEFORE you'll kill squad inside, which happened awfully often with WASP(even I remember one instance where I burned building before killing single volk model inside. In: COH2 Bugs |
Thread: Mattress11 Feb 2016, 08:36 AM
There is a grain of truth in there, I'm working at gaming company and often, figures while going up are definitely going against communities moods. However, I don't believe relic does that on purpose for 2 reasons. The fact that Relic is 'making the same mistake over and over again', must mean that they do it on purpose, wouldn't you agree? And with this, we go over to first reason-they want to go e-sports, to market to wider audiences, activating new players is ALWAYS more beneficial for the game then anything else, without retention you won't have anything, so retention is always #1 prio. Which leads to 2nd and last reason-its relic, they have NEVER managed to implement something new to the game without imbalancing it and more often then not, it had NOTHING to do with tinfoil hat theories of P2W baiting. DoW2 Chaos Rising lightning claws would be the best example ever in their career. Old LC FC and LC terminators had literally NO counter and could a-move over your whole army and destroy your base in really short time. To give some perspective, it was literally impossible to destroy ones base in any normal game under any circumstance unless playing VS easy AI and unloading at base from multiple AT sources for 2 minutes. In: COH2 Gameplay |
Thread: Mattress11 Feb 2016, 07:56 AM
Why isn't there a decent RTS on Kickstarter? Screw this undemocratic bullpudding. Because unless your RTS is already famous for years, it will die quickly. In: COH2 Gameplay |
Thread: Flamethrowers vs buildings11 Feb 2016, 07:55 AM
it is almost impossible to set a building on fire nowdays and i think that should be reverted to the pre wfa levels. (im not sure if this is a bug or result of wfa) Stone buildings are much harder to set on fire, not sure about wooden ones. In the past, 3-4 molos/inc nades were enough to set any wooden building on fire, you needed more for stone buildings. In: COH2 Bugs |
Thread: Land Matress Commander10 Feb 2016, 19:53 PM
If something is low CP, its usually low performance too. Land Matress will probably end up being immobile, fragile as F katy. Because you know, it DOES matter how accurate the arty is. Or are 25 pounders considered best thing in game by you, because they aren't doctrinal? In: COH2 Balance |
Thread: British Commanders OP10 Feb 2016, 19:53 PM
Simcity haters will shit themselves so hard ![]() And then rage even harder when brits will be able to fight like proper infantry with mobile assault ![]() In: COH2 Balance |
Thread: Buff cons/penals and nerf Maxim to end support weapon spam10 Feb 2016, 19:06 PM
Yes, cons are support atm, not mainline infantry. Maxims are mainline infantry. People are angry that HMG is used as mainline infantry, because mainline infantry performs on engineer level of aweful and falls behind the moment first inf call-in or inf upgrade appears on axis side. People are angry that maxims are mainline infantry. Fucking soviet players are angry that maxims are mandatory, because without them your army just shits itself in struggle to not exceed 3:1 K/D ratio in favor of axis troops. You can't have core unit underperform so greatly, because you'll end up with mid and late game issues. Cons issue is lack of scaling, vet buff helped, but still each and every squad but pios will beat them, LMG grens will beat them, new volks will beat them, outscale them. What is the point of having a mainline infantry that loses to everything and doesn't fucking scale? NONE. Therefore, maxims. Only removal of maxims from the game will make players stop spamming them as long as cons and penals are nothing more but vet fodder for axis troops. There are also people whining about DSHK, but these people are just lunatics if they think most expensive doctrinal HMG in game shouldn't perform as it does now. In: COH2 Balance |
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