No.
It made sense to make it like CoH1 PE vet, but it'd would have to be universal.
The way you suggest would simply lead to "free vet".
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Should garrisoned emplacements divide exp?11 Feb 2016, 13:40 PM
In: COH2 Gameplay |
Thread: Question about penetration and distance11 Feb 2016, 13:20 PM
Right, right, I got the good value(rounded up), just wrong vector direction. In: COH2 Gameplay |
Thread: Land Matress Commander11 Feb 2016, 13:18 PM
I was obviously talking about brit emplacements ![]() In: COH2 Balance |
Thread: Land Matress Commander11 Feb 2016, 12:31 PM
They can be selected like units, they vet like units, they just can't move. And on the Land Matress, I wouldn't be surprised if it was some kind of nebelwerfer copy shooting firecrackers instead of rockets. Makes sense for the CP amount and would be some option of indirect mobile fire. In: COH2 Balance |
Thread: Land Matress Commander11 Feb 2016, 11:47 AM
Emplacements. There are also vehicles that doesn't cost fuel at all. In: COH2 Balance |
Thread: Question about penetration and distance11 Feb 2016, 10:53 AM
It means at 19 penetration is 218. In: COH2 Gameplay |
Thread: 6-Men crew for SU support units doesn't make sense.11 Feb 2016, 10:45 AM
The "quite often" you describe has 0.0032 chance to happen when there is a single model(5 hits on same model) and 0,000005 chance for 5 hits on the same model when there are 4 models without any one being specifically at the front(like, you know, when you flank with more then single model, the chance to drop a model from weapon crews that all focused on single model with 4 models available) Also, this chance doesn't even include grens 0.91 rec acc modifier. You're more likely to get killed in your bath then to have weapon crew drop a model instantly. OR here is another idea, if you reinforce your support weapon with conscripts or pick up weapon with conscripts, your whole 6 men crew will be conscripts, with conscripts damage. Which goes for every single team weapon in game. We're talking stock crews here as no one kills his team weapon first to replace it with mainline inf. In: COH2 Balance |
Thread: British Commanders OP11 Feb 2016, 10:11 AM
What a crappy business model: Piss off your only customers. You know nothing about this, unless you're using windows that isn't 10. In: COH2 Balance |
Thread: 6-Men crew for SU support units doesn't make sense.11 Feb 2016, 10:07 AM
The problem is that these units also have guns. So for excample if you flanked x2 maxims with damaged squad, its a huge change to lose few ones to them. Oh please, before spitting utter bullshit like this at least check some stats first. SINGLE grenadier model does same DPS as 5 crew men. When that gren attacks support weapon, it does even more. If you're losing squads to that, then perhaps you shouldn't flank with squads that have 20 HP left in total. In: COH2 Balance |
Thread: The Maxim HMG needs a hotfix.11 Feb 2016, 09:46 AM
Wehraboo detected? And the spam has begun, check out other QQ thread ![]() In: COH2 Balance |
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