It amazes me every time, seeing there are still people who believe there will be non german axis army that literally had useless ground forces and was on another side of the planet at a time.
STOP deluding yourself, unless you want weaker soviets copy with no heavy armor, there will NOT be new army for axis.
What kind of crack are you smoking? They have insane DPS at close range
They have pretty much shocks DPS.
Their base stats are ok I guess, its the scaling that is dreadfully bad
Inb4 people jump with "but retreat bonus" irrelevant, by the time they get to it, they'll be running away from luchs and meds, who don't give a garden about it.
Viker is fine, probably one of the best mg's in the game, huge range. The lower supression values are the compensation of the huge range.
Every single HMG in game has the same "huge range" as vickers, unless you SPECIFICALLY talk about vet1 while garrisoned, in which case, you should mention it.
how is coming out at the same time as p4 and Sherman too late? If it came out any earlier it would be the only medium tank during a time where there is only light vehicles.
Something like OKW panther hitting the field before other factions with equivalents even think about teching to unlock the equivalent?
Grens lose 1 model (3/4):
Total HP pool -25%
Total DPS -25%
Total models -25%
DPS vs. remaining 3 models +8% (since each takes 33% now)
Rifles lose 1 model (4/5):
Total HP pool -20%
Total DPS -20%
Total models -20%
DPS vs. remaining 4 models +5% (each takes 25% now)
Continued below
Every time a gren squad takes a loss, its effectiveness drops FAR more than any other mainline squad in the game. This snowballs as losses increase at a quicker rate than any other squad, meaning they need to retreat sooner, reducing field time/presence. In addition, the cost per loss is greater, even though the chance for a loss is also greater, resulting in a much higher combat-upkeep than other squads.
Logic says they should cost less.
Yeah, except its Ost who have sniper behind them, not USF.
You're suppose to screen for sniper/HMG and let them do the magic. Grens aren't meant to be on pair with rifles. Gren models are also more durable on model to model basis then rifles.
If you're not dropping rifle models faster or just as fast, you're doing something wrong.
The only reason why USF doesn't auto loses against that is because of squads on tech.
And last but not least, there is 251 which can keep your squads on field.
So by having less models in the squad, thus having less time in combat (due to % loss), and being more susceptible to being 1-shot by AoE, they deserve a higher reinforce cost.
That makes no sense.
240/4/2=30.
280/5/2=28.
3x30=90
4x28=112
90 is 37% of 240.
112 is 40% of 280.
Math says it makes perfect sense.
In fact(cons):
240/6/2=20
5x10=100
100 is 41%
Math says grens reinforce for slightly LESS then other squads in comparison to conscripts for example.