1) It will come later than literally 30 seconds compared to other forms of healing
And no one ever said anything else.
You'd knew if you'd wiped the tears and read what I actually write.
2) I do not bleed uncontrollably, but RNjesus is not merciful and having a squad of 4 sturmpio models alive while all down to last silver of health each puts it out of the fight longer than rifles down to same amount of health since the timing of healing
You sound like with current med truck you always retreat with full model squads without casualties.
Please, be serious here
3) I was not playing OKW when OKW was first released, nor was I playing much during the time that the big change to OKW took place.
I did(yes Banana, much to your surprise, I still do as you can tell by my rankings not being hidden).
It wasn't an issue back then, it won't be an issue now.
Again, people going mechanized always had late healing, they did fine. 30 seconds later won't make any difference to the models, only to economy and decision making.
5) Focus on the topic at hand, and either respond with evidence contrary to why it is balanced/ unbalanced for OKW healing to cost more rather than statements like "Deal with it" or "You will come to the acceptance eventually".
Evidence:
Now:
OKW has free additions to teching.
OKW has cheapest teching in game.
In the mod:
OKW doesn't have freebies as the only faction in game, because there is no economical reason for it(no resource penalty)
OKW gets side tech costs, which put their tech costs in line with all other armies with fuel and especially menpower costs.