Thanks, but I'll decide what I'm asking for, if you don't mind too much.
I just said this would be easiest to "test and balance", so clearly I'm not saying just add a model and call it good. If the DPS output had to be brought down, I'd be OK with it; if the unit cost had to go up, I might be OK with it. The issue is the survivability of the squad, not some vague concern with the match-up against its opposite number.
Oh I'm not.
I'm merely making you actually understand what you are asking for. |
To me, it seems that adding a 5th model would be the simplest, least disruptive, and easiest to test and balance.
Vet1 volks with 20% more DPS and LMG, that is what you're asking for here.
That would walk over anything, including rifles in early game.
To have a zero sum on stats, they'd have to be as strong as pre-buffed 235mp volks. |
Bullshit slippery slope fallacy is bullshit.
Just like all the other bullshit reasons not to give Gren's a 5th man at some point in the game.
Alright then, so I guess its high time to give conscripts effective, non researchable weapon upgrade as well, right? |
a bit of exciting comp stomp mixed with we are excited about somethign we could not tell you but it's so cool and damn exciting and don't forget it's exciting maybe we talk in 6 months again about it after we said 10 times we are excited about something. - than a release of a lumb of bugs 
ah my guess is 6th faction in spring next year 
Going by the history of what they were excited with, but couldn't tell about, I'd bet something like new decal for single army in the shop or fix for bug so ancient, that it was there were pyramids were built. |
Well I stand corrected then.
Well, he is ex-relic employee, he knows a thing or two. |
Shit man, couldn't find it. Could you indulge me again about your suggestions towards grenadier balance.
Squad spread mirrored to tommies, LMGs limit to 1, there, infantry engagements fixed and balanced without crippling any faction in the process with silly suggestions that don't have a chance to appear outside of mods. |
What do you suggest then?
The exact same thing I suggested in the million of exactly same threads before this one, in which you participated as well, so you know damn well and if not, you have a million of exactly same threads to look it up. |
Too similar, too nostalgic.
Those are the 2 main reasons you guys don't want the Grens to have a 5th member to their squad?
Huh, well don't wonder why the end of the world is coming soon, you guys are fucking unbelievable, you'd rather not have a balance unit due to bullshit than a balanced unit without your bullshit.
How about any more changes like OP suggests and we might just as well remove one of the axis factions and put its units as doctrinal choices, because soon, name will be the only difference between them? |
Am I the only one who actually checkes the dates of posts?
Master level necromancy at works here and no one noticed....
This thread is so old it already gets pension! |
What if they just made a side grade that both flavours of grens got +7 HP per tier unlocked?
Explosive weapons destroy all squads with RNG but it would make then slightly more resilient and cost efficient without making them dramatically different. I don't really like the idea of giving a unit more than the traditional 80hpts but it seems the least invasive way to give them a slight buff that doesn't throw things out of whack
We've had 2% health bulletins in the past for infantry.
There was not many things more overpowered then that.
Going over 80 standard hp creates great imbalance instantly and breaks all engagements. |