Was the gun damaged critical icon removed when it was repaired to full?
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: KV8 tank bug4 Apr 2019, 21:26 PM
In: COH2 Bugs |
Thread: I had an idea for the 2224 Apr 2019, 21:24 PM
I would like to see it more survivable that's all. I would kill to have a bulletproof light vehicle as OST. It wasn't bullet proof. Allied heavy machineguns ripped it to shreds, even infantry small arms would penetrate it without much problem at closer ranges. Germans never used heavily armored cars, western allies did. AEC has literal tank turret mounted on it. Its armor was half of that of AEC, Greyhound or M20 and only better armored part of the vehicle was its turret. Double or more weight of allied armored cars didn't come from fat american crews operating them, it was the armor. Plus, its most durable LV for its timing and price range. If it got anymore armor, it would have to lose all that health it got and it still wouldn't change how you fight it, because in hands of competent player it doesn't die to non AT infantry, unless you had bad luck, got ambushed and lost engine. In: COH2 Balance |
Thread: OST Grens4 Apr 2019, 20:55 PM
Grens are perfectly balanced against soviets in EARLY GAME, BEFORE weapon upgrades come into account. The very moment first LMG42 appears, grens are roflstomping cons if you didn't commit to ppsh doctrine. In: COH2 Balance |
Thread: What is ostheers counter to shocktroopers.4 Apr 2019, 19:38 PM
222, sniper, supported HMG42, FHT. In: COH2 Balance |
Thread: USF Urban Assault -Feedback4 Apr 2019, 19:12 PM
That applies to STGs as well. They have very decent long range DPS and ignore cover partly. STG obers are NOT assault troops, they are "I'll hurt you from long range and I'll fucking MURDERFUCK you from mid and close range". In: Lobby |
Thread: USF Urban Assault -Feedback4 Apr 2019, 18:36 PM
Obers are NOT rangers. Obers are NOT close range assault infantry. Obers do NOT need to expose themselves to direct fire to do their job. Why do you assume that all encounters happened in open map? If all encounters happened in open map, Infantry Section with two Brens should be the most expensive infantry in this game. Why do you assume long range LMG infantry bleeds the same as CQC specialist squad with no mobility skills? Why do you assume 4 man squads should reinforce for similar cost of 5 model squads, when one squad reinforces only up to 3 models and another up to 4? Why do you assume both units should perform defensively? For offensive scenarios, Rangers are much better since you want to get into pinpoint range (less than 10) which nullify cover bonus totally. Why do you assume rangers will not lose models by the time they are at that range? Why do you assume obers will lose even a single model despite sitting behind green cover as they have zero reason to close in? You're right, Obers do not deserve the durability they have. In: Lobby |
Thread: OST Grens4 Apr 2019, 18:27 PM
According to relic, penals and PGs are also counterparts, therefore PGs are mainline all range infantries. 251 is counterpart of M5, therefore 251 is anti air vehicle too. CEs and Pios are also counterparts, so why CEs suck so hard at close range while still being useless at long range and don't have long sight? Grasping at straws much? In: COH2 Balance |
Thread: OST Grens4 Apr 2019, 18:06 PM
Ost is the only army you can be way ahead and still lose the game in a blink of an eye. Mainly due to even at vet 3 grenadiers can easily be wiped and the entire ost army depends on combined arms. All your support weapons gets routed without cover of grenadiers and then the whole house of cards collapses. Once you are forced to retreat as ost there is no way to take territory back because ost is only good at defense. Why? Because the only offensive unit they have are grenadiers (who are only good at long range and stationary) and pgrens which are squishy and expensive. Have you ever had infantry barraged by panzerwerfer at half of its maximum range? You could have 10 man squads, they'd still be wiped instantly. Its not like just 4 men squads are easier to wipe, at end game, right units will wipe other infantries easy as well. Also, remember that if you do use PGs, they have strongest grenade in the whole game(no, gammon bombs are not grenades and neither are satchel charges). In: COH2 Balance |
Thread: USF Urban Assault -Feedback4 Apr 2019, 18:04 PM
They should have similar cost per model ONLY if the price AND MODEL COUNT is similar. Obers are not 5 man squad. Obers also bleed less because they can just sit behind green cover at far range and don't ever have to come close, even with STGs, they'll just ignore opponents cover and their STGs are only slightly worse then LMG at long range, at realistic ranges(aka less then 35), obers with STG will dominate any other infantry in cover or trying to approach them and even if the other infantry did manages to get close, they have nuclear grenade to defend themselves. In: Lobby |
Thread: USF Urban Assault -Feedback4 Apr 2019, 17:31 PM
They also have completely zero ways to close in on the target except literally walking up to it and rely purely on that durability. Even 1.5 armor shocks have smoke and shocks too got a price decrease. And lastly, you're paying separately for firepower and separately for durability in their case as they are the only assault troops who do not start with SMGs(arguable so are paras, but no one sane considers thompson paras assault troops as they have no tools for that at all and no additional durability). In: Lobby |
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