And we are just going to assume the p4's have all the room they need to perform this little trick?
You don't need that much room to exploit IS-2 slow turret rotation.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: IS2 are you kidding me?12 Mar 2014, 20:16 PM
You don't need that much room to exploit IS-2 slow turret rotation. In: COH2 Balance |
Thread: AT artillery ZIS/PAK >>> Tank's12 Mar 2014, 18:15 PM
Still better then less then 50% of the time against ele with soviet ATs ![]() In: COH2 Balance |
Thread: AT artillery ZIS/PAK >>> Tank's12 Mar 2014, 17:49 PM
The Pak43 must be this guy's nightmare. Yea, the only direct fire weapon in game able to penetrate elephant front armor 100% of the time. In: COH2 Balance |
Thread: Goodbye12 Mar 2014, 17:32 PM
Its always like that. IQUIT thread and they keep playing for following months/years. Its called attention whoring. In: Lobby |
Thread: How to further improve coh212 Mar 2014, 17:30 PM
So, lets quickly recap your post: Soviet mp and fuel upgrade that needs muni to use and is easily dodged is bad, because it might instantly kill one model and might kill more if you happen to be AFK to move out of fire(because not everyone knows that standing in fire=bad). German muni only upgrade is good, because its an upgrade and should be good. Don't you see a lil bias here? And to drop significantly DPS of LMG grens youneed to kill 3 models and still more then 50% of the dps will remain. Cons and grens are two most balanced units in game, their abilities and upgrades as well except pointless disparity between AT nade and pfaust. In: COH2 Gameplay |
Thread: Knight Cross to beat Shock Troops! 12 Mar 2014, 17:25 PM
Great idea! While you're at it, lets get in IS-4 to beat panthers and tigers! (it was sarcasm) In: COH2 Gameplay |
Thread: AT artillery ZIS/PAK >>> Tank's12 Mar 2014, 15:03 PM
Must be because the 75mm shot never hit the target. Do you even know how targeting works in CoH2? And yes, asking to nerf a hardcounter to tanks, because it hardcounters them its beyond retarded suggestion. In: COH2 Balance |
Thread: Suggestion for AT-Grenades and Panzerfaust "with Poll"12 Mar 2014, 14:39 PM
Reararmor-hit +1 to that. In: COH2 Balance |
Thread: Knight Cross to beat Shock Troops! 12 Mar 2014, 14:01 PM
And they wouldn't have any difference(except uniform and need for doctrine) over PZGs with camo upgrade due to how camo works in coh2. You're getting jeager light infantry eventually, that will be all you'll need. In: COH2 Gameplay |
Thread: T4 and the Panther12 Mar 2014, 12:39 PM
Well, they are useful. The thing is, I'd gladly trade all of their AI potential to get an AT platform that is actually mobile and would reward flanks against german heavies. There is also armor perservation issue. How often do you see vet2 P4? How often do you see vet2 panther? I personally have no problem getting one on vet2 and streamers constantly get them to vet3. How many months ago have you seen vet2 T34 or any non Su-85/SU-76 armor on soviet side last time? Germans bitch about 240mp units being one shotted, but its perfectly fine for soviets to have 280/85 - 320/115 units obliterated in a matter of seconds, while panzers smoke and warp speed to safety reliably and effortlessly. In: COH2 Balance |
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