Pak40 is just a weaker version of Flak 88, and Elefant just lol, learn to use TrueSight
So you just lol and learn KV-8 flamer range.
Problem?
And I was talking about PaK43, which is stronger then flak88.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: A flame problem19 Mar 2014, 12:27 PM
So you just lol and learn KV-8 flamer range. Problem? And I was talking about PaK43, which is stronger then flak88. In: COH2 Balance |
Thread: A flame problem19 Mar 2014, 11:06 AM
Since there is a tank destroyer and AT gun that can 2-3 shot each and every armor from huge range, leaving no time to retreat. In: COH2 Balance |
Thread: A flame problem19 Mar 2014, 11:04 AM
Recently? I see more brummbars then KV-8 in 1v1. T4 got quite popular recently since germans noticed they don't need P4 spam to deal with soviet armor. Also, KV-8 comes at exactly same time as IS-2/Tiger. If you are loosing specifically to it, then you have lost before it anyway. In: COH2 Balance |
Thread: Snipers19 Mar 2014, 00:22 AM
Not really. M3s are fail safes for med skilled players. You will never find top 200 players going with dual sniper and dual M3, that doesn't work. You will either see a single sniper in M3(which is a waste, because you have 440mp/20fu doing exactly what 360mp can do alone if you have half decent micro and conscripts before you) or dual snipers on foot that are vulnerable to long flanks. You're really exaggerating by saying that you always see snipers in M3s. Its just as popular as snipers on foot with better players not using M3s for snipers, but for flame CEs, which allow much more offensive use and actually allow M3 to pay for itself. The better your micro is, the less you will rely on M3s and more on your own positioning. I'm not super skilled, but even I don't use M3s anymore, well, not for snipers anyway. In: COH2 Balance |
Thread: Snipers18 Mar 2014, 22:02 PM
Then you definitely see things. If sniper can't directly see it, it can't shoot at it. In: COH2 Balance |
Thread: Sniper Clown Car18 Mar 2014, 21:11 PM
How about a little realism? A pistol would be more accurate shooting out a car window bouncing across a field than a sniper scope ranged to 250 yards. Hed be aiming down the barrel. The only way a sniper should be able to take an accurate shot is if the car stops completely for a few seconds. Problem solved. You might be not up to date. Snipers are not accurate when car is moving for like.... over half year now. In: COH2 Balance |
Thread: Snipers18 Mar 2014, 20:17 PM
Well, he clearly mentioned a building. Only PaK43 is capable of piercing it and he insists that sniper did aka the most direct fire weapon in game. In: COH2 Balance |
Thread: Snipers18 Mar 2014, 18:54 PM
My main problem with snipers is them being able to snipe through smaller obstacles and cover as long as they have LoS... i keep on moving troops behind buildings to keep myself from being sniped, but it just doesnt work. The ability that units can shoot through solid objects is kind of annoying... (of course you can shoot through a wall but i dont understand why accuracy is not decreased by it) Then you are playing some other game, because in CoH2 the only unit that shoots through LOS blocking objects is PaK43. In: COH2 Balance |
Thread: Snipers18 Mar 2014, 17:27 PM
Or prevent snipers from entering scout cars. You realize that snipers are more effective on foot? No missed shots and you can select what to engage, something that is impossible with M3. In: COH2 Balance |
Thread: Magic grenade (AT) and shereks are broken the game18 Mar 2014, 16:09 PM
All of Bravus' posts: Pretty much. Come on! Its the dude that thinks AT guns are OP because they kill tanks! In: COH2 Balance |
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