I always know more then I should/am allowed to know.
Relic came up with "spy network" skill only after encountering me.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: COH2 WF Units22 May 2014, 21:13 PM
In: Lobby |
Thread: Mines against Ost; Too efficient22 May 2014, 21:01 PM
And the mines have alien tecnology, that dont doo friendly fire... I agree! German mine fields should wipe pioneers the second they finish building ![]() In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 22 May 2014, 20:58 PM
@van Voort StuG E is one of the most loved units this patch. Its so full of awesome that it makes me shed a tear when I think about it while using SU-76(yay I'm using SU-76 and everytime I'm equally disappointed!). In: COH2 Balance |
Thread: COH2 WF Units22 May 2014, 20:54 PM
Its relic. No one knows anything. At best they "have it in plans, but its low on priority". In: Lobby |
Thread: Soviet Forward HQ is completely broken. 22 May 2014, 17:38 PM
I always keep open mind. I just don't think your arguments have a solid base backed up by the actual meta, because if something is potent, then meta shifts towards it and last time FHQ based strats were potent was when it was bugged and spammable for free. FHQ being DLC isn't really a good argument, because Elite Troops is also a DLC and everyone and his dog have it. That is like arguing that NKVD or german blitz and infantry doctrines are strong, but all top, medicore and bad players fail to see it. If it was as strong as you make it seem to be it would be used more often, because players like using things that are strong, effective and reliable. Its not used, because it doesn't meet the criteria to be appealing to anyone outside of hipster or "I have beat you so hard that I can get FHQ and still win" strats. The only truly potent ability in this doctrine, flame arty, is littered in all other soviet doctrines that are much more potent. In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 22 May 2014, 16:49 PM
Yep. And it was just as rarely used then as it is now. Thats why I also believe that people start to cry about it only because they have run out of things to complain and QQing about CEs would make them look really bad. Thats why if FHQ is oh so evil, I'd like to see some evidence of it in form of reps, which sadly no one can give, because no one uses the doctrine, because no one likes to loose if he won't win by 10 min. In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 22 May 2014, 15:56 PM
@van Voort It was changed. It got cheaper by 25% and its buff got weaker by 50%. In: COH2 Balance |
Thread: Guards + Sniper Combo.. hilariously easy22 May 2014, 12:26 PM
works on langres in 1v1 That map isn't really balanced with CoH2 gameplay in mind. None of the CoH1 maps is good for current armies due to how they work and this one is full of possible abuses. Bunker on north cutoff? Maxim spam? Snipers working on extremely open map(who would have thought it'll work here!), 251 with grens snowball push, base to base artyfest. Relic was lazy with implementing this map for 1v1 instead of creating the map that actually suits CoH2 gameplay. Just compare this map to Kholodny and you'll know what I mean. Have you noticed that worst things that happen in 1v1 are mostly on this map? In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 22 May 2014, 11:58 AM
I guess I should start wondering why no one ever use it, no one uploads 1v1 or 2v2 reps featuring it, no one streams using or going against it and no one even have it on their commander selection if its so awesome and why meta isn't about it, but about reliable call-ins for early and late instead. In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 22 May 2014, 11:40 AM
Was 81mm mortar taken away from T1? Do you need to pick a doctrine to get pio flamer? The counters are there. Doctrinal one is just most effective one as 2 incendiary shots will burn the building and placing another FHQ pretty much equals to GG. Early FHQ means only a handful of unupgraded conscripts to defend it, something that grens with HMG42 can push off. If sov goes for T2 first, you will have T2 by the time you'll see FHQ. I simply can't see FHQ being a game winner against a player who is not completely surprised by it to the point where he doesn't know what to do. In: COH2 Balance |
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