expect WiC an RTS built around 8 vs 8 combat with competive being 4v4/5v5
That would be the only exception over the past 19 years of RTS gaming and as you pointed out-its specifically designed for that.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Soviet Forward HQ is completely broken. 5 Jun 2014, 14:49 PM
That would be the only exception over the past 19 years of RTS gaming and as you pointed out-its specifically designed for that. In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 5 Jun 2014, 14:28 PM
It doesn't matter how you play 4v4, there is still HUGE resource inflation you can do nothing with, which allows for things that are not possible in competitive modes. I have no idea why you even try to argue that, the only reason I can think of is you don't get the difference between 1v1/2v2 and 4v4. And people say this argument over and over again, because thats how it is. with inflated resources you have MUCH more fuel/muni then you'd have in normal game. And I wasn't complaining about panther spam, I was complaining about invincible vet2 panther with jet engines. And yes, Opel is only issue in 4v4 as well, its perfectly fine in 1v1 and 2v2. This is another example of why these games will never be balanced and the reason is still the same-inflated resources allowing you to do things that are not possible in competitive modes, you can't rebalance that, so stop thinking 4v4 will ever be balanced-it won't be without breaking either maps or 1v1/2v2 balance completely. Can you guess which modes devs prefer to be balanced in this case? This applies to: Every single RTS game released EVER after WC2 In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 5 Jun 2014, 12:37 PM
Of a 4v4 game. Sorry, but these aren't any indicator of good or bad balance and anyone who treats balance seriously will disregard them instantly, because they prove nothing(because there is too many variables, too many commanders, too many units and most importantly-too much resources imbalancing everything). Game needs to be balanced on the competitive level. Competitive level is 1v1 and 2v2. Anything above that is a meatgrinder where anything goes, it can be fun for some, but it will never be balanced for the reasons I've mentioned, not in a game where factions are not 100% mirrored. And no, this is not my exclusive opinion, its a fact that anyone knowing the meaning of "competitive gameplay" will confirm for you. In: COH2 Balance |
Thread: IS25 Jun 2014, 11:13 AM
Bringing arguments like "I can't use my IS2 like german nasty player here uses his Tiger, I wanna use my IS2 in the same way ...now!" are not valid. Great, not apply the same in discussions where sov counterparts have advantage over ger ones instead of crying(I mean it in general, not you specifically, but you're definitely not excluded). In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 5 Jun 2014, 11:11 AM
the most lamest strategy in history of rts is this .... soviet fhq exploiter rushes fuel point and sets up fhq next to adjacent buildings. How about you post a rep of this "oh so op" strategy in 1v1 or 2v2, because if you can't deal with it in spamfests, spamming mortars, you fail horribly. In: COH2 Balance |
Thread: How do I send Imperial Dane Replays?5 Jun 2014, 05:30 AM
Or you can beat Cataclaw and save a rep and dane will find you and cast it. ![]() In: Lobby |
Thread: Are the Soviets going to get a huge revamp in WF?4 Jun 2014, 16:02 PM
I guess someone didn't got the subtle "don't believe rumors" message. In: COH2 Gameplay |
Thread: More pre-order rewards in WFA4 Jun 2014, 14:21 PM
Ummm.... winter skins+summer skins? That is 12 skins for each class. In: Lobby |
Thread: More pre-order rewards in WFA4 Jun 2014, 14:08 PM
Thats still skins at most. In: Lobby |
Thread: Are the Soviets going to get a huge revamp in WF?4 Jun 2014, 12:21 PM
"heard" the OKW has no counter against 120mm mortar with guards + Cons. (Except Stuka zu Fuß which can be destroyed fastly by M3 with Guards). In: COH2 Gameplay |
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