Looks like COH1 concept art.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: New British Sapper??14 Mar 2015, 09:42 AM
In: COH2 Gameplay |
Thread: XP System? Usefulness?14 Mar 2015, 09:41 AM
Long story short: In game level is exclusively an indicator of how long you play the game, it have nothing to do with how good you are or anything. In: Lobby |
Thread: sWS Supply HT speed reduction14 Mar 2015, 08:54 AM
Then allow me to rephrase so lesser gifted beings also can comprehend the magnificence of the post. Free, durable and pretty mobile unit at the start of the game=bad balance. You want it to be useful in combat, give it combat cost or substract it from starting resources like it is done for all other starting units. In: COH2 Balance |
Thread: For or against molotovs13 Mar 2015, 16:25 PM
They are definitely better then normal nades in denying buildings, but not half as good at that as certain 10 muni nades. In: COH2 Gameplay |
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 16:21 PM
I believe they were indeed nerfed, it was the same patch that took away the default suppression outside of def stance. There is a reason why we don't see infantry company anymore and its definitely not because 10 more muni cost on LMGs. In: Scrap Yard |
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 14:46 PM
Axis infantry should be a priority early game, KT and all heavies are easy to take care of if they have no infantry support. If there only existed allied infantry that actually was able to cost effectively fight late game axis infantry with armored support so allied armor could actually move in. Not that bad against ost, impossibru against OKW. In: Scrap Yard |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 12:57 PM
OKW+luftwaffe supply=14min KTs reliably ![]() In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 11:38 AM
I think it's fine as it is. The only difference is that they need to nerf handheld AT especially shreks on Volks. That was pretty evident in last days Lennys game. Lenny had SU-85 and 3 T34/76, he faces 2 shreck volks, 1 puppchen and 1 KT. He managed to chase off volks and kill puppchen if I remember good, but KT wrecked every single piece of armor he had without ever going below 50%, that includes tanks blocking its reverse and shooting on its arse. While that wasn't speed problem, but more of volks and KT being impervious from all sides to SU non doctrinal armor in this particular case, the general speed of heavies still prevents any flanking attempts when heavies are on the move and scoring engine damage on them is challenging to say the least. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 09:38 AM
No, he said heavy tanks needs to be slower, and tanks like IS-2 or Tiger would need greater raw reduction then KT as KT is already pretty slow and doesn't need to be much slower then it is. While his numbers may be off, its the principle idea that is important here, you are focusing so much on the randomly thrown number that you are completely missing the point of the proposal. Reading comprehension. KT have its own balance problems, but speed(when not using combat blitz) isn't one. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 09:28 AM
You are running circles like a dog chasing mindlessly his tail. Go reread first post. Keep rereading it and give it time for the osmosis to take place, where information from environment of greater density(first post) will slowly transfer to the environment of lesser density(your head). You are asking exactly the same question over and over like some kind of retard when everyone tells you everything like you were a 5-year old and you end up acting like you have Alzheimer disease. If you are not purposely trolling everyone here, then you really are both really stubborn and really stupid. In: COH2 Bugs |
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