It's hard to get IS2 around 16min while KT, if rushed can hi the field around 16-19min.
OKW+luftwaffe supply=14min KTs reliably
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 12:57 PM
OKW+luftwaffe supply=14min KTs reliably In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 11:38 AM
I think it's fine as it is. The only difference is that they need to nerf handheld AT especially shreks on Volks. That was pretty evident in last days Lennys game. Lenny had SU-85 and 3 T34/76, he faces 2 shreck volks, 1 puppchen and 1 KT. He managed to chase off volks and kill puppchen if I remember good, but KT wrecked every single piece of armor he had without ever going below 50%, that includes tanks blocking its reverse and shooting on its arse. While that wasn't speed problem, but more of volks and KT being impervious from all sides to SU non doctrinal armor in this particular case, the general speed of heavies still prevents any flanking attempts when heavies are on the move and scoring engine damage on them is challenging to say the least. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 09:38 AM
No, he said heavy tanks needs to be slower, and tanks like IS-2 or Tiger would need greater raw reduction then KT as KT is already pretty slow and doesn't need to be much slower then it is. While his numbers may be off, its the principle idea that is important here, you are focusing so much on the randomly thrown number that you are completely missing the point of the proposal. Reading comprehension. KT have its own balance problems, but speed(when not using combat blitz) isn't one. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 09:28 AM
You are running circles like a dog chasing mindlessly his tail. Go reread first post. Keep rereading it and give it time for the osmosis to take place, where information from environment of greater density(first post) will slowly transfer to the environment of lesser density(your head). You are asking exactly the same question over and over like some kind of retard when everyone tells you everything like you were a 5-year old and you end up acting like you have Alzheimer disease. If you are not purposely trolling everyone here, then you really are both really stubborn and really stupid. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 08:48 AM
It doesn't matter as both IS-2 and Tiger can catch up to mediums and destroy them before they will get out of range if there isn't AT gun wall discouraging chase. And since I'm literally arguing a brick wall here, this is where I stop, I made my point, just because this bullet doesn't penetrate your thick skull and gets to you doesn't mean its not accurate, exactly the same with you arguing MarcoRossolini. And last but not least, making mediums faster=easier infantry crushing. Want that? Slower heavies? God forbids you would be punished for overextending! In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 08:42 AM
Daaayumn, are you a detective or something? Perhaps a wizard? THAT IS WHAT THE THREAD IS ABOUT! TOO MUCH SPEED! It doesn't matter if it takes you 2 or 5 secods to reach max speed, you will still catch up to mediums with heavies unless you use ele, ISU or JT, which don't have to chase anything down DUUUUH. And regarding your next bullshit post, KV-1 is as much of a heavy as panther, there is not a single reason except hardcore axis fanboyism why it should be affected as well and obviously it would affect IS-2 as well, while soviets still have viable alternatives, IS-2 is still the way to go as it combines somewhat OK firepower, armor and SPEED which makes it no brainer choice over mediums, JUST LIKE IN AXIS CASE FOR TIGERS or KTs. Let me remind you what the thread is about-giving heavies an actual MEANINGFUL and EXPLOITABLE disadvantage over mediums. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 08:39 AM
Well, I placed my vote, just found the question formed in a funny way. Contrary to the popular belief, not all of my comments are negative. In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 07:52 AM
This is already reflected in game, heavies have slightly lower MAX speeds, but they all have extremely shit acceleration. For instance, the KV1 has the same speed as the T34, but it has far less acceleration so you will only rarely see it at that speed. Apparently thread isn't obvious enough that it isn't about KV-1. Also, since you seem to not know this, blietz INCREASES SPEED and decreases chances to get hit. Slowing down heavies where mediums can actually outrun them would be one of the nice ideas. Heavies basically need anything for a disadvantage so there actually is a point and alternative to make mediums. Also, the poll seems like it was made by a woman for a woman(the stereotypical one, no offense ladies) -Do you agree or disagree? -Yes -Yes what? Agree or disagree? -Yes In: COH2 Bugs |
Thread: WEHRMACHT=RUBBISH12 Mar 2015, 23:53 PM
I've heard the ambulance spam is the thing now, because you know, USF have so many combat units to choose from at start In: Scrap Yard |
Thread: Brownings eating all my ammo D:12 Mar 2015, 23:06 PM
and you're sure the other squads weren't equipped? See the yt clip? There are really no loose ends here. In: COH2 Bugs |
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