That collective axis fanboys butthurt
Every single one swarmed this thread, jumped blindly on selectively piecked changes, completely ignored the axis buffs and have drown CieZ in their tears.
I expected a popcorn thread.
I was not disappointed.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Patch notes for 23rd June18 Jun 2015, 07:45 AM
In: Lobby |
Thread: Patch notes for 23rd June17 Jun 2015, 22:11 PM
And axis AT wasn't buffed at all. You are the living breathing example of double standards, picking selectively only what suits you, ignoring the facts that are inconvenient for your zealous bias. Also, 34/85 isn't a heavy tank, why would it be limited now? OKW P4s call-in also wasn't changed in any way, so there you have it, no double standard, just one blind axis fanboy. In: Lobby |
Thread: Patch notes for 23rd June17 Jun 2015, 22:02 PM
ROFL 120mm now 340 MP cost. I know its hard to read through all these tears, but if you tried, you'd see things like "no 100 dmg anymore" or "no precision strike anymore". Its called a nerf. If you butcher a unit without reducing its price, its overnerf. This time relic wasn't insane. In: Lobby |
Thread: Patch notes for 23rd June17 Jun 2015, 20:31 PM
Disappointed after seeing how many changes were cut off. In: Lobby |
Thread: WHEN they will nerf Jagpanzer17 Jun 2015, 16:50 PM
SU-85 fights tanks that actually have armor and number of units it can bounce of is greater then two. Gun traverse means shit when you are not using AT gun or turreted tank. Neither of them is a chasing or escaping unit, so acceleration means nothing. Meanwhile, JP4 faces much weaker at and have incomparably greater armor and scaling then SU-85. ~the more you know~ In: COH2 Balance |
Thread: SU85 and Jagdpanzer IV should be more vulnerable17 Jun 2015, 13:13 PM
In: COH2 Balance |
Thread: WHEN they will nerf Jagpanzer17 Jun 2015, 13:11 PM
Shermans...? IS-2 got high armor, so it have about 50% chance to pen. But shermans? Shermans are made of paper and JP4 rips them apart like paper. There is 100% penetration chance against shermans. At absolutely worst case, against EZ8 it have 80% chance to pen. For comparison: SU-85 have 50% to pen panther at max range and 68% to pen vet2 P4. In: COH2 Balance |
Thread: Own WFA, any upgrade with just the ardennes campaign?17 Jun 2015, 11:54 AM
In: Lobby |
Thread: What good is the tiger tank?17 Jun 2015, 10:48 AM
Why does nobody ever ask me who my favorite pony is? In: Lobby |
Thread: Let's talk about Volksgrenadiers17 Jun 2015, 10:47 AM
Actually, OKW is designed around snowball effect. Its supported by vet5 system and powerful mid and late game stock units. It starts rolling small and slow, until it reaches critical mass of vetted infantry with armored support that you can't stop. OKW is weak in 1v1, because the weakness of the army can be exploited most and both sov and USF have good early game, the longer the game drags, the bigger OKW advantage gets. That is why among other things, OKW is strongest army in 2v2 and up, where the games last longer and exploiting early game weakness isn't as easy. Volks are prime example of the OKW snowball design, they start slow, can fight only in numbers only to become vet5 in no time thanks to shrecks and form then on they can effectively fight most units because of scaling. Add other mid to late game units and you have a force that can be contested only if you frequently squad wipe them. You may excuse it all you want, I call it by its name - bad faction design. OKW does most certainly have a unique feel in contrast to other armies, but its still flawed at its core. Buffing and nerfing units adjusts balance of the faction to a point, but it'll always be overpowering late game and underpowered early game as long as it holds to current principles. In: COH2 Balance |
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