Except all armies need minesweepers.
Not all armies need every unit type to be mirrored.
OKW doesn't lack suppression, they have it from different means and if you need HMG, you have the doctrines to pick it from.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Petition to give OKW a non-doctrinal MG13 Nov 2015, 15:08 PM
In: COH2 Balance |
Thread: King Tiger 13 Nov 2015, 14:27 PM
Wrong, Tiger has 45 range. IS-2 have 40. http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=205531#post205531 In: Lobby |
Thread: Italy-Hungary-Romania faction a good idea?13 Nov 2015, 13:38 PM
I can already see the army theme: "Faction goal is to provide veterancy source for the opponent at the minimal cost and maximum convenience, badly trained troops and irrelevant armor designs provide excelent target practice for allied factions, while giving the player feeling of being useful while your troops are being murdered by everything and anything while you provide living bullet wall for your german allies". In: Lobby |
Thread: King Tiger 13 Nov 2015, 13:27 PM
Sure thing, I'll still be 8 shermans ahead after the encounter ![]() In: Lobby |
Thread: Ostheer (Wehrmacht) Grenadiers 13 Nov 2015, 13:24 PM
IS cost 280. Shows much about quality of knowledge of people participating in balance discussions ![]() In: COH2 Balance |
Thread: Petition to give OKW a non-doctrinal MG13 Nov 2015, 12:57 PM
What about reliable AT infantry that UKF and soviets don't have? What about reliable stock medium tank that soviets don't have? Reliable light tank that UKF and Ost don't have? Reliable mortar unit? Mobile reinforcement? No, not all factions have reliable suppression platform at some point in the game, just like not all factions have units able to fill the role other factions units fill. If you're feeling like using feature that faction X have and faction Y doesn't, then play faction X. Players aren't married to the first faction choice. As OKW you have different means of suppressions, vet4 obers, AA HT, flak truck. OKW suppression to other armies suppression relation is the same as Ost and USF mines in relation to other armies mines-they aren't better or worse, they are different and you can use it in different circumstances. Hell, you can even look at CoH1-PE didn't had any HMG team at all and they did fine, they used other units for suppression, they didn't performed as well as HMGs at it, but they had their own perks other armies didn't. Same thing here. In: COH2 Balance |
Thread: Ostheer (Wehrmacht) Grenadiers 13 Nov 2015, 12:50 PM
I'd rather see this "feature" gone from OKW and USF, its one of the very core causes of blobbing-HMGs don't punish it, because you just go back few steps and repeat YOLO assault until HMG can't take it anymore. In: COH2 Balance |
Thread: Ostheer (Wehrmacht) Grenadiers 13 Nov 2015, 12:31 PM
Or give the halftrack a forward retreat point option that locks it down, like the heal does for the USF med truck. Exactly the same way it affects OKW and USF, it would instantly create imbalance on map presence and make walking straight into HMGs forgiving. Mobile forward retreat point that reinforces, is pretty speedy, decently durable and arrives in early game, yeah, that looks balanced. In: COH2 Balance |
Thread: British Tanks come out too early?13 Nov 2015, 11:45 AM
That superior range vickers applies exclusively at vet and in garrison, so cut the bullshit unless you want me to start screaming how HMG42 have 16 dps long range and 60+ short range while ripping light armor all day long like it was default ability. In: COH2 Balance |
Thread: King Tiger 13 Nov 2015, 11:41 AM
In real life it also had a cost of 10 shermans. Want historical accuracy here too? In: Lobby |
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