I will not pre-order it for this prize of 40 €uros. It is too much for a product you do not really know. I will wait until there are more information about AA and perhaps, after the prize drops during wintersales and possibly AA is it worth, I will buy it than. Even if Ranger lead the way.
So two things. A. what are ability trees, and B. what are specializations. Are there somthing new to multiplayer or only for the campaign. something that people should be told before they put money down on it.
I hope these abilty trees and specialisations are only for the campaign. It would be like shooting yourself if Relic throws someting new to the multiplayer before the rest is balanced.
Ok.... that went down like a lead balloon as I suspected
How about an option too veto the OKW in matchmaking?
I understand your concerns about the "strong" OKW faction at the moment, but in my opinion a veto to just one faction will lead to nothing, excepting an unhappy community.
The problem is still the balance of the game, especially US-Forces, and it is Relics task to solve this.
...so yes, we unfortunately have to wait until hell is freezing and the next patch is up.
Its great...my personal favorite commander in 1v1 vs USF
Ill go: 3-4 Grens, 1-2 HMGS,2x PAK40s, ,Pgrens, 2x Pumas, Command Tank. This deals with anything US has. (altho I must say while this is quite strong at the 20min mark, i HAVE lost to longer games where US got 3-4 EZ8s....those are a problem!)
Quick capping and smoke are very useful obviously!
That´s an interesting build with double Puma! I will have to check it out.
How do you proceed in late game? Do you go Panzer IV or Panther?
Never call in more than one pathfinder squad. You only really need them for their sight range. The rest of your manpower is better spent on paratroopers.
Thx Romeo.
I found this "old" but interesting thread about Pathfinders or Rifleman? which helped me a lot with the build order and strategies of other CoH2.org-members.
Use Pathfinders to set up DZs for your paras in strategic locations (but not right in the middle of commonly used pathways). The beacons also provide some intel on the minimap as to enemy troop movements. Pathfinders also are great at picking off low-health squads. They get a bonus from shooting at lower health units, giving them a better chance at killing models. Use them to scout, but pair them with good ranged units.
How many Pathfinders do you call in and what is your buildorder? Unfortunately Corp.Shepard does not describes them in his Guide. I really like to get better with the Airborne-Company, too.
Some streams have nothing to do with the game but more about the person who plays them. Some people are attached to the streamer and their personally, the show, his comments or knowledge. vCOH or COH2 had nothing to do with the 3.5k viewers in this case.