Units that stop retreating, plane pinning retreating troops, units not retreating, fucked up retreatpaths, ...
This game is a bug with some non bugs in it atm. |
Dem rageposts.. |
Wow man, this thread is pretty solid.
A lot of guys thinking the same and 'slowly leaving' the game.
I'm also leaving the game and just sometimes playing with friends, but that's it, I stop investing time and effort in this game.
The amount of ridiculous RNG, the poor performance, the stale meta and the asymmetrical balance will never ever make it a good competitive game. |
Hey Admin! Can I reg my team or not?
Yes you can. |
Whenever I am teching with US, the Luitenant, Captain or Major is not visible in the unit Icon in the top right of the screen.
Its like when building a unit, you can see it is building but with the officer I cant.
Is that intentional? |
People who compare m3 as counter to Kubel is all fine, but the kubel is really your first unit. An m3 comes after the building of t1, which gives the opponent already the oppertunity to build some more squads.
The opening of a kubel without costing any fuel is too strong atm. It should atleast cost SOME fuel or require teching.A ultra-mobile mg with good damage is a joke in the first seconds of the game.
"You can flank it" - Yes but it relocates so fast that, in the hands of a good player and conjunction with other units, is very hard to counter. A very hard counter is cool, but not in the absolute first stage of the game.
My opinion as always, you don't have to agree. |
This thread gave me cancer |
Conscripts in the right buildings can fight grens and pioniere well.
It's not a balance thread, don't derail please. |
Maps dont allow much tactical work, blobbing works, going for callins and tankwar in the end.
Its stale and boring.
For me, I hope its cool for other players. |
^^^^^
Yeah, Openings in 1v1 are sometimes balanced, but in teamgames they can be very hard to beat / nearly impossible. But I won't get started about teamgames. |